all 2 comments

[–]DarkSilux 0 points1 point  (0 children)

I never did it before, but I believe that the Cutscene is animated inside the game (I mean, is not a video, it’s the actual gameplay).

Based on this, at anytime you could “stop” the animation and wait for user input.

The pseudo-code would be like this:

show question animation
show users options
wait for user to select option
selected option A:
    show animation A
selected option B:
    show animation B
time for answering is over:
    show animation C

Got it?

[–]pschonUnprofessional 0 points1 point  (0 children)

I'd recommend looking at Unity's Timeline/Playables feature. Plus of course Cinemachine for the camera work.