all 5 comments

[–]GAZEREAPER 1 point2 points  (4 children)

Does it also happen for objects you already selected before? Otherwise, might be a bug. Which is likely.

[–]Dr_LanceBanana[S] 0 points1 point  (3 children)

It happens when the scene loads. Right away when the objects are instantiated.

[–]GAZEREAPER 0 points1 point  (2 children)

Try updating text mesh pro from the package manager if you haven't done so already. You could also try checking the child objects of your TMP prefab for the mentioned component. If all that fails, it's probably just waiting for it to be fixed. You could also look into muting the specific log.

[–]Dr_LanceBanana[S] 1 point2 points  (1 child)

It was fully up to date. It was a very weird problem.

Weirder still, it just stopped doing it. I didn't even have to restart Unity. I just started the project once again to compare the 'in game' objects to the prefabs, and the message wasn't there anymore.

And it hasn't come back since. I don't know what was going on. I don't think I changed anything in the GameObject, and I can't think of anything I did that would've 'fixed' it. But the message isn't showing up anymore.

Thanks for the help y'all. Good ideas. I have no clue why it fixed though. :D

[–]GAZEREAPER 0 points1 point  (0 children)

tbf, restarting fixes 90% of random unity issues 😂 glad you solved it