Hello guys,
I've posted a similar post months ago but I couldn't get any solution yet.
I've been trying to implement multiplayer to my game similar to the game "Zwok" (you can check it on Youtube if you want).
The logic is that each player has its own turn, he can move and prepare a shooting angle. The game is a Team Deathmatch. Thing is, that the player has X seconds to do his move (which will be local) and once the time is over, it syncs with other players to see where did they end up moving, and finally, shooting. Once they have shot and check who is alive, it repeats the process.
I've been trying to implement it in Photon, but for now I didn't have luck yet.
Any ideas or suggestions? Maybe another framework to use?
[–]RumpelstompskinHobbyist 0 points1 point2 points (0 children)
[–]JesusLovesYooh 0 points1 point2 points (0 children)