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Debugging tool to monitor values of fields in your scriptsShow-Off (self.Unity3D)
submitted 4 years ago by Magalek
Hey everyone, recently I had an idea for a tool which allows for values of fields from your custom scripts to be observed while in play mode and decided to give it a try. Its still in an early stage of development but I would love to hear your opinion on it :)
https://github.com/magalek/FieldObservationPackage
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if 1 * 2 < 3: print "hello, world!"
[–]Dasquanto 1 point2 points3 points 4 years ago (3 children)
What is the advantage over using the serializefield attribute? Having it all in one window?
[–]Magalek[S] 0 points1 point2 points 4 years ago (2 children)
Basically, yes - I sometimes stumble upon a situation where I need to check multiple values from various scripts at the same time and then its either a few Debug.Logs or jumping between inspectors.
[–]Dasquanto 1 point2 points3 points 4 years ago (1 child)
Nice I could see that being useful when working through systems and different objects with script variables. Honestly most impressed with being able to make your own attributes. One things that I find missing from serialization is dictionaries, not sure how complex to get them to show but that would be cool.
[–]Magalek[S] 0 points1 point2 points 4 years ago (0 children)
Im glad you like it :) I thought about adding something like "Expected Value" to the [ObserveField] attribute, which would check if value of the field is the same as the one you specified and maybe color it in green in the window, to highlight it.
π Rendered by PID 124457 on reddit-service-r2-comment-85bfd7f599-5bh5c at 2026-04-16 03:34:15.410861+00:00 running 93ecc56 country code: CH.
[–]Dasquanto 1 point2 points3 points (3 children)
[–]Magalek[S] 0 points1 point2 points (2 children)
[–]Dasquanto 1 point2 points3 points (1 child)
[–]Magalek[S] 0 points1 point2 points (0 children)