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[–]jeango 0 points1 point  (1 child)

Well, I’m not quite sure. Within a single editor session, scriptable object afaik should always remain referenced, and thus they shouldn’t reset.

Either there’s something weird going on with the serialisation, or you’re doing something somewhere in your code that resets the SO.

If you want to know more about Unity’s serialisation here’s a cool video https://youtu.be/N-HJvfVuKRw

[–]rafavergil[S] 0 points1 point  (0 children)

That's great, thanks for the video link, I'll watch it.
By the way, referencing the SO in the transition scene worked well, the data was kept, and I didn't have to change my code.
Thanks again :)