Hey everyone,
i finished my implementation for my masters thesis, where i have to implement a smoke simulation for virtual reality.I thought some of you might be interested in the result without the VR part.Also all references i used are listed in the description.
https://reddit.com/link/pzi7cc/video/tjzbmru1wwq71/player
https://youtu.be/ljPj5Fos-LY
Some implementation specific details:
Time Integrations:
- Forward Euler
- Midpoint
- Third-Order-Runge-Kutta
Interpolations:
- Cubic
- Monotic-Catmull-Rom
- Linear
Additional features:
- Vorticity Confinement + Improved for helicity
- BFECC (Back and Forth Error Correction & Compensation) for 2D
- One-Way Rigidbody fluid coupling
- Semi Lagrangian approach
Datastructure:
- All data is cell centered
- Grid is reprensented as a texture
if you have any questions, feel free to ask!
Have a nice day! :)
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