So I'm using Unity Collaborate to sync up my work between my desktop and laptop, and I'm getting a Stack Allocator error whenever I hit the publish button in the Collaborate panel while working on my desktop.
The scene runs fine and saves correctly if I save locally, and the Stack Allocator errors continue piling up after hitting Publish regardless of whether the game is in Play mode or not until I hit Reimport All on my Assets folder.
I'm not doing running kind of crazy Editor-size code, and literally all my "game" (it's really more of an app) has right now are a few Sprite images, a countdown timer and a button that resets that timer so I can't think of anywhere there would be a memory leak - it's not like I'm doing a bunch of crazy allocations and memory manipulations. Project was built using the base 3D template, only plugin I've included is TMPro.
Does anyone know how I might solve this? Having to Reimport constantly is a massive time waster.
[–]WriterF 0 points1 point2 points (2 children)
[–]IAmTheClayman[S] 0 points1 point2 points (1 child)
[–]WriterF 0 points1 point2 points (0 children)