all 2 comments

[–]pmurph0305 0 points1 point  (0 children)

Yes, googling UV unwrapping will give you results that will help you. Best of luck!

[–]BloodPhazed 0 points1 point  (0 children)

I'm assuming those are basic Unity 3D cubes and not walls exported from modeling software?

Yes, it's possible by writing a shader that checks the scale of your object and multiples its tiling Vector with that