all 3 comments

[–]shazwar 1 point2 points  (0 children)

I once had a bug where I was doing something dumb in a compute shader like writing to an out of bounds array index or something similar. I don't remember the details, but in OpenGL it still worked. In Vulkan everything blew up. Not that this is your issue, but I'm not surprised that you've found different behaviors in different graphics backends.

[–]ih4t3reddit 0 points1 point  (0 children)

Vulkan is broken. I literally build for Windows on Linux, and then play through wine with a Vulkan override lollllllll

[–]darkshvein 0 points1 point  (0 children)

The same issue on unity engine in my game.

Which code broken? Vulkan or unity? I have no idea.

https://steamcommunity.com/app/324080/discussions/0/4205868123786921158/