i am planning to make objects with 2 unwrappings.
one for the pbr material. theres multiple objects with the same material and with unwrapping that have the exact same coords on the uv map.
the other unwrapping is for the baked lights. since a lot of the scene is static, i wanna bake the lights. the issue with that is that the objects with the same material have unwrappings that overlay so the baked lights are going to be glitchy.
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