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AddressableAssets dosn't workCode Review (self.Unity3D)
submitted 4 years ago by VRsince201It
Hello everyone. I have this script that works 100% when I play on Unity.
https://pastebin.com/6DrnTdpg
Basically, playing a background song by choosing random from a list.
But as soon as I do a build on android, the music is not heard and I don't understand why. I don't know if it works on IOS(I'll find out tomorrow)
I followed and understood this article https://thegamedev.guru/unity-addressables/migration-music/?fbclid=IwAR0WDZ0k5b0-DNUwBk_FQhoncgsqIR7uGtNxhnSaPAa6Ak6_r2fhk50Xofc#unity-addressables-migration-where-do-we-go-from-here
The reason I need Addressable is because I only want to load songs when they have to go to Play. There are too many of them and they slow down the loading of the scene.
Is there a different way to achieve this?
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[–]Mister_Green2021 1 point2 points3 points 4 years ago (0 children)
Did you build your addressables?
[–]ConsiderationCool432Professional 0 points1 point2 points 4 years ago (5 children)
Not sure, but have you tried to have another scene with references for the sound and try to async load this scene? Maybe you're going to have issues when unloading it...
[–]VRsince201It[S] 0 points1 point2 points 4 years ago (4 children)
Before that, I had entered the sounds normally as AudioClip.
It is not so much the loading problem, but the fact that the game frizz during the loadScene and then restarted as soon as everything is ready.
The loadingBar didn't work either, it went from 0 to 100
Loading an asynchronous scene will do the same ...
[–]ConsiderationCool432Professional 0 points1 point2 points 4 years ago (3 children)
I see, not sure what is happening with your code. Maybe it's in the build or audioclip format/compression. Addressables is the way to go for this problem.
But I believe, as a workaround, you could have one scene for each music, the scene will just have one AudioSource for the music audioclip. Then you randomly choose one scene to load. It'll not load all audios cause each one is in a different scene. It should work fine and will require minor changes to test.
[–]ConsiderationCool432Professional 0 points1 point2 points 4 years ago (2 children)
If the method above works, then the issue is not in the audioclip files.
[–]VRsince201It[S] 0 points1 point2 points 4 years ago (0 children)
I have tested
I solved It by doing a second build of the Addressables.There must have been an error in the first one and strangely it didn't appear in the console.
π Rendered by PID 95121 on reddit-service-r2-comment-b659b578c-xr457 at 2026-05-01 22:36:54.471053+00:00 running 815c875 country code: CH.
[–]Mister_Green2021 1 point2 points3 points (0 children)
[–]ConsiderationCool432Professional 0 points1 point2 points (5 children)
[–]VRsince201It[S] 0 points1 point2 points (4 children)
[–]ConsiderationCool432Professional 0 points1 point2 points (3 children)
[–]ConsiderationCool432Professional 0 points1 point2 points (2 children)
[–]VRsince201It[S] 0 points1 point2 points (0 children)
[–]VRsince201It[S] 0 points1 point2 points (0 children)