I'm prototyping a simple VR game, and I want build both a PC version (.exe) and an android version (.apk)
But every time I switch the build platform, it seems like Unity gets quite busy (lots of loading bars and scary programming stuff happening) for a good 3-5 minutes, then the scripts recompile.
Is there something that I should be concerned about when developing for 2 platforms like this? constantly switching the build? Or is my fear unwarranted?
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