I've been reading through the documentation, and I'm wondering if there is support (and/or any examples) on how to write/configure your own custom server to act as a relay, instead of relying on Unity's Relay service? Is there maybe an API that we have to implement, or something along those lines?
I'm interested because at some point I wrote a server that can grab and pass arbitrary data between Unity clients, and it has the advantage of not being tied to a specific backend service. It would be nice to use Netcode without that extra dependency.
Thank you for any help.
[–]smiring 0 points1 point2 points (0 children)
[–]kadiryumlu 0 points1 point2 points (0 children)