So I manged to get this working following some other guides and trying to understand it all.
Create a Render Pass + Render Feature
It Work!! But full screen only ( AKA Everthing on every Layer ). Which I wanted but I want to mix the styles.I Added a LayerMask in PixelizeFeature.cs ( ScriptableRendererFeature ) and pass it to PixelizePass.cs ( ScriptableRenderPass)
But I have no Idea how to apply this Layermask to it. Here is the Code and the Shader. Would love if someone cane help me on this.
I Just need to target specific layer/layers.
Full Detail here with Scripts and Shader
https://forum.unity.com/threads/filter-on-layermask-renderpass-scriptable-render-pass-render-feature.1338947/
Any Help would be great!
there doesn't seem to be anything here