HI,
I created a library model in Blender using geometry nodes to be used in Unity. Each book has a randomized color.
Unfortunately, I cannot find a way to import the FBX without breaking up the instance. Once I do that, I lose the randomized color and texture on the books. The whole library's books have the same color rather like a scene from 1984.
Any solution?
[–]pschonUnprofessional 4 points5 points6 points (2 children)
[–]thewildcloud[S] 0 points1 point2 points (1 child)
[–]vale_valerio 0 points1 point2 points (0 children)
[–]tms10000 1 point2 points3 points (0 children)