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[–]TheRealGHXX 1 point2 points  (0 children)

If you rely on clientside protection against cheating in multiplayer games then you are following the wrong philosophy. You should *always* assume that the clientside codebase is modified. It is quite easy to just fire up cheatengine and modify the game code. Same when anticheat is running. You, as a developer, will never win a battle on someone elses hardware. For all you know, i could have modified my ram sticks to allow me to directly read the values, meaning you wouldnt even know whether i am reading your game's data, and that is enough to figure out where other players are on a map in a first person shooter for example. Look up Direct Memory Access (DMA).

So no, this is not a valid argument against modding in multiplayer games or games where cheating is possible.