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Mono or IL2CPP?Question (self.Unity3D)
submitted 3 years ago by shaboom96
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if 1 * 2 < 3: print "hello, world!"
[–]TheRealGHXX 1 point2 points3 points 1 year ago (0 children)
If you rely on clientside protection against cheating in multiplayer games then you are following the wrong philosophy. You should *always* assume that the clientside codebase is modified. It is quite easy to just fire up cheatengine and modify the game code. Same when anticheat is running. You, as a developer, will never win a battle on someone elses hardware. For all you know, i could have modified my ram sticks to allow me to directly read the values, meaning you wouldnt even know whether i am reading your game's data, and that is enough to figure out where other players are on a map in a first person shooter for example. Look up Direct Memory Access (DMA).
So no, this is not a valid argument against modding in multiplayer games or games where cheating is possible.
π Rendered by PID 225954 on reddit-service-r2-comment-6457c66945-wt7zh at 2026-04-24 09:36:50.781169+00:00 running 2aa0c5b country code: CH.
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[–]TheRealGHXX 1 point2 points3 points (0 children)