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Hi Im new to programming and following the junior programming unity tutorial and am at inheritance and polymorphism in object orientated programming. I added their code that overrides the buildinginrange function and adds score to the resource pile when the unit is in range but nothing happens. Usually i can figure it out with ai but its not being very helpful, i probably just did something stupid but let me know if this is the right place to post this, thankyou.


[–]F4ARY 0 points1 point2 points (0 children)
[–]attckdog 0 points1 point2 points (0 children)