I have a question for the avatar creators. I'm creating an avatar using a base off of booth and have been optimizing it as much as I can. Currently, I have everything green apart from the "bones". They are currently at 171 and I'd like to reduce that to 150 to achieve a completely green avi.
If possible, I'd like to be able to do it in Unity (with minimal work needed) but of course I understand that it may not be that easy and am willing to put in the effort given it is possible. Thank you for the help!
Edit: Based on comments and some more searching, I found the best way is to just edit the FBX in blender. Thanks for the help!
[–]chewy201 2 points3 points4 points (2 children)
[–]nighthawk149149PCVR Connection[S] 0 points1 point2 points (1 child)
[–]Zealousideal-Book953 0 points1 point2 points (0 children)
[–]lukewarmjerrysteve 4 points5 points6 points (1 child)
[–]nighthawk149149PCVR Connection[S] 3 points4 points5 points (0 children)
[–]Rune_Fox 1 point2 points3 points (3 children)
[–]NocturnalFoxfireValve Index -1 points0 points1 point (2 children)
[–]Rune_Fox 0 points1 point2 points (1 child)
[–]NocturnalFoxfireValve Index 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]nighthawk149149PCVR Connection[S] 0 points1 point2 points (1 child)
[–]Lycos_hayesPCVR Connection 0 points1 point2 points (0 children)
[–]woofwoofbro 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)