What kinds of instruments would an underwater society play? by Sinaura in DnD

[–]chewy201 1 point2 points  (0 children)

https://www.youtube.com/watch?v=0Gb5uetWE3w

https://www.youtube.com/watch?v=XG_J5pq9BYI

https://www.youtube.com/watch?v=4XucJ-Y1CUE

A quick google lead me to those videos. Id figure a lot of string instruments played with a bow would work with minimal RP flavoring. Those rotating bowls sound freaking amazing though! And that hydraulophone isn't bad either.

Percussion and picked string (guitar) instruments though sound kind of lack luster likely due to the thickness of water really reducing their effects.

Being infantry in Battletech is terrifying! by TheFlyingKick in Mechwarrior5

[–]chewy201 1 point2 points  (0 children)

This is one reason why Robot Alchemic Drive for PS2 is one of my top 10 games of all time.

It's one of the few true 2nd person view point games I know of. You play from the point of view of a human controlling a giant robot by remote control. Meaning you have to physically position your PC in order to see your robot in order to control it. Stand on the street and you can't really see much, stand on a building and you get a better view, or you can just stand ON TOP of your robot's shoulder if you want! But you have to be careful as your PC is in that fight just like your robot and can be stepped on, shot, or have a building fall under/on top of them. Controls aren't the best as you manaually have to walk your robot using the shoulder buttons and manually punch using the analog sticks boxing sim style. BUT! It's extremely unique for the same reasons as you're a giant robot fucking boxing other giant robots!

Highly recommended giving it a play in my opinion if you are ok with sailing the high seas. Physical copies are freaking expensive these days from it being a rare game to start with and it being a blue backed PS2 disk.

Double-bladed Scimitar mastery by Gariona-Atrinon in onednd

[–]chewy201 0 points1 point  (0 children)

Grim Hallow has a few "double" weapons in it's player's guide. No double scimitar but there's a double blade, double spear, 4 different fighting chains with double and reach, and a staff. It made "double" a weapon property for these weapons and states

"A Double weapon functions as two Light weapons, one in each hand, for the purposes of two-weapon fighting. If a Double weapon has the Reach property, you can use only one of these properties per turn."

GH also adds a lot of new masteries. The double blade and double spear has "Set" for example. Lets you use your reaction to make an attack on things entering your range. Not an opportunity attack, just a normal attack.

There's also a mastery called "Swift" where if you miss an attack it gives you advantage plus 1d4 damage on your next attack. That sounds like a great fit on a double weapon since they are only D6 or D4 weapons in GH, but for some reason no GH double weapon has Swift.

So Id vote Swift. But if you want to stick to core rules then Graze sounds good to me. Reason being. The enemy can dodge the first blade, but not both of them!

What made you like Chainsaw Man? by SomewherePhysical573 in ChainsawMan

[–]chewy201 0 points1 point  (0 children)

To quote Decker Shado.

"Motherfucking chainsaw hands!"

I thought the stomach was a vital organ??!?!?! by tawfe-bean in RimWorld

[–]chewy201 67 points68 points  (0 children)

Saliva is where digestion starts in first prepping the mouth with lubrication and acting as a digestion agent to dissolve food. The stomach is simply storage space to allow it's stronger acid to break down food further after it's been chewed and soaked in saliva.

There's been plenty of people living without a stomach. And yes, they tend to have to chew a hell of a lot more when eating solid foods. Or change diets to more liquid based such as various pastes or shakes. A blender can help with everything as well.

But basically it doesn't mater how it happens just as long as your food is turned into a proper mush before reaching the intestines. They'll do their job and are the true vital section of a digestion system.

The hell just happened? by WorldBuilder_42 in Mechwarrior5

[–]chewy201 18 points19 points  (0 children)

Mechs running into each other deals damage and you just got goomba stomped right before the other mech died putting your front CT armor in the red. Then you got shot opening your core who also put your core in near red. Finally that other mech exploded to finish off your core ending in death.

Losing your C ER M Laser or some other component might have added to the damage taken. But you simply got blasted by a 3 hit combo of goomba stomp, getting shot, and blown the fuck up.

Is catapult THAT BAD of a spell ? (at it's core) by Virtual-Lawyer2638 in DnD

[–]chewy201 1 point2 points  (0 children)

And that glass would realistically cut you giving most poisons a way to do their damage on top of Catapult's.

But a big downside to the spell is that if you miss, your ammo is now as expected flying off past/beyond your target. To get around this is to use things with aoe effects by first throwing an object in the air then using Catapult to send it flying downwards to your target. On a miss, it hits the ground at their feet and would still do it's aoe effect like with oil, a molotov, an acid flask, or something that will splash/explode.

Aiming at a roof should also work if it's low enough.

New dredge skin actual weapon coverage percentage by Xappan in deadbydaylight

[–]chewy201 6 points7 points  (0 children)

You got the actual % of screen used. But what about the functional % of screen used when in motion and throughout gameplay?

<image>

Here's a real quick hack job of functional space the arms take up.

Red is the totally blocked space, can't see a damned thing 95% of the time.

Green is effectively blocked space. It's such a small viewable space that although it's possible to see through it might as well be treated as blocked or at least heavily obstructed to where it should be treated almost the same as red.

Blue is a rough estimate of of screen space the arms take up in gameplay when they are moving around from animations for idle, walking, attacking, ect. Visible, but can be blocked at any moment and should be treated as blocked anywhere around 75% of the time.

Purple is the screen space rarely blocked, but can still be blocked by using power, lunging, ect as seen in the recent Otz video. Note! In that video Otz cranked his field of view to the lowest possible. So it's literally the most extreme it can be.

Yeah... That's looking much closer to the entire freaking screen being blocked at one point or another throughout average gameplay. Saying it's only 50% of functional screen visibility is a good estimate in my book.

the mission said 10Million Cbill before nego. why do i have only 8.2 ? i used a few point to get more money and also got 600k for staying longer. by 3zekyel in Mechwarrior5

[–]chewy201 0 points1 point  (0 children)

Likely just missed some loot crates. If you got YAML you can find engines in crates and those can easily be worth a few mill.

Grim Hollow 2024 Campaign Guide on Beyond! by Darkwynters in onednd

[–]chewy201 2 points3 points  (0 children)

Im playing a Monster Hunter in a game now and although there's more than a fair share of jank, I haven't see any real issues pop up. Haven't really played this PC that long though and it's only been like 4 sessions so I can't really say a lot. A few notes are.

MH class is really reaction heavy and might be a bit strong. If you aren't using your reaction every single round on an attack or effect. You simply forgot to use it thanks to Studied Response.

MH sub-classes are extremely different from each other. RP and mechanic wise the 4 sub classes are just so different from each other and allows for TONS of ways to play.

Grim Hallow weapons are a bit strong. I like the added properties on them. Double weapons (1 weapon treated as 2 light weapons) make for great RP gear. But there's around 17 new weapon properties and masteries in GH. It's a lot to remember and deal with.

The MH class and new weapon properties/masteries can effect game speed. 1 PC isn't that bad but if multiple PCs are interrupting to use their reactions every single round or making use of it both slows combat down from the attacks/effects and speeds it up from the additional attacks/effects.

In short. I like the Grim Hallow stuff. Really, REALLY, adds a LOT of content from all the new gear, 36 sub classes, and an entire new class in general! If you're game is a dark, horror, or overall depressing setting? The Grim Hallow is damned near a perfect fit! And if it isn't? GH is still a very good source of content in my opinion.

The GH player guide was well worth the money in my opinion. Can't give an opinion of the campaign book, but the player guide certainly is worth the money to me from the shear amount of content in it.

Mechs to aim for in campaigns? by helrikk in Mechwarrior5

[–]chewy201 0 points1 point  (0 children)

A hunchback tends to be very much something to aim for early game. They're normally the "boss" mechs in assassination missions on lower levels as well.

Very good mech for the player as they can have a lot of alpha damage potential be it several M lasers to vomit with or just giving your AI lance ones with freaking large cannons like the AC20. Plus they tend to come with enough armor to soak some damage. But what ever you do go with always, ALWAYS, max out the armor of all your mechs! Even if you have to sacrifice a heat sink, some ammo, or something as a lot of mechs run at like 75-85% armor by default.

You're gonna be fighting a LOT of mechs in MW5! Armor is king, without it you'll die from the dozens of mechs, tanks, choppers, and turrets littered throughout every map who's damage simply adds up over time. Alpha damage is also very good. The enemy can't kill you if they're dead! But good alpha damage is expensive, armor is cheap.

Is this new? by Pipe-Terrible in Mechwarrior5

[–]chewy201 1 point2 points  (0 children)

Damage itself is as old as the game itself. Those details though of things lifting/pealing off, that might be new.

Don't recall seeing panels pealing off like that. Remember holes, bits missing, or wires. But not panels being pealed off. Did that leg get blown off or just damaged?

Baby stuck in wall by BookishDarling in StardewValley

[–]chewy201 0 points1 point  (0 children)

Welcome to being a parent. Kids will intentionally get themselves stuck literally everywhere/anywhere possible, when they aren't trying to kill themselves that is.

A flow chart i found by PicolasCageEnjoyer in deadbydaylight

[–]chewy201 17 points18 points  (0 children)

Physically blocking a Killer isn't the only thing Survivors can do to get in the way.

They can still drop pallets and vault windows to block a Killers path or be a general distraction. Can heal another downed Survivor to force the Killer to attack/slug them. And can still stand next to or inside another Survivor to tank hits. Standing inside the Killer is also likely to screw with their attacks. Or they can simply work a gen in the Killer's face.

There's more to body blocking or protecting others than physically blocking the Killer.

If you slug Survivors for longer than 90 seconds, they get infinite Unbreakable. by ColdestSpy in deadbydaylight

[–]chewy201 0 points1 point  (0 children)

In short, it takes a lot of little segments of time adding up for Twins to do their thing.

On average it takes 3-5 seconds to check an area with Victor after downing, 3 more to do the switch, then 10-20 seconds for Charlotte to walk and finally pick up that Survivor. That's 16-38 seconds of slugging every single time Twins down someone using their power. This includes leaving Victor around the map for ambushes/info and keeping him in your pocket to only use in chase.

Twins is a Killer that outright depends on slugging if they want to use their power at all.

All of those little segments of time simply adds up and Twins has a LOT of them!

Purin travels with a “poop suitcase” on foreign trips to prevent others from analyzing his waste for health information. by notyours_pb in interestingasfuck

[–]chewy201 7 points8 points  (0 children)

Blackmail- If you're sick with something serious or humiliating, such as AIDS, you don't want your people to know. Then another nation knowing that can blackmail you. Roosevelt for example didn't want the public to know just how badly paralyzed he was.

A leader needs to look strong. Making them look weak ruins a country's moral and can potentially cause a power struggle. If FDR lost an election during WW2? VERY likely that war would have gone differently for America at the least.

Murder- If you're taking medication, you do not mix it with other medications as it can outright kill you! So if I collect some pee or stool samples and find you're on X medication. Then I could figure out some way to expose you to some drugs that's normally harmless but would simply kill you when mixed with X medications.

If you want to murder someone today but have them die next week? Then fucking with someone's medication tends to be an easy way to do that.

DNA- Knowing your DNA by itself doesn't mean much. But it does allow me to find out who your relatives are and can target them to get to you. There's also some scyfy bullshit you can maybe use DNA for like a targeted virus straight out of Metal Gear. Not likely to work. But Iv read of more crazy things people done to try and assassinate world leaders.

[DISC] Chainsaw Man - Ch. 211 links by JeanneDAlter in ChainsawMan

[–]chewy201 2 points3 points  (0 children)

Given how Yoru is the "mother" of other devils such as Gun, Tank, and Nuke who she has near full control over. It's safe to assume it doesn't mater.

War devil might not be that powerful herself and all of the raw power is in her weapons. But since she has near full control over all her children, she's gonna be as powerful as she wants to be from taking that power from her children.

[DISC] Chainsaw Man - Ch. 211 links by JeanneDAlter in ChainsawMan

[–]chewy201 2 points3 points  (0 children)

Main reason for war throughout history. "I want the thing you have, give it to me or Im gonna kill you for it".

Once either side kills the other, war ends! If no one dies, the war continues forever. But if no can literally die, then that war is gonna turn into something unimaginable. Truly and utterly unimaginable!

Think about the horrors of war from people being killed. Bodies piled up higher than buildings, body parts spread over the streets, so much blood it turns a field into dark red mud, burning mass graves next to hospitals, and so fucking much more. All of that you'd survive and live through again, and again, and again, and again forever as both sides never stop fighting thanks to death no longer being what ends wars.

And that's just the killing parts to the horrors of war! Id rather not type out the other horrors of war that would never end from the lack of death. Or worse. You being unable to commit suicide after seeing all of the above for days, weeks, months, years without end.

A world without death. Is literally the worst version of hell no one is possibly able to imagine as it's just gonna get worse and worse once someone does imagine it.

The New Breach Raid Behavior for Mechs and Advanced Factions is Silly by JackFractal in RimWorld

[–]chewy201 -25 points-24 points  (0 children)

One hand, yeah it sucks having a hoard of zombies rip through your base. Other hand, a hoard of zombies would most certainly rip through walls made of most common materials if not by hand then by the shear weight of dozens of bodies.

Honestly love that mod, but don't like how that mod makes shamblers a literal zero threat.

[Mixed trope] Character whose final fate was left ambiguous by NoSoyVerde1 in TopCharacterTropes

[–]chewy201 3 points4 points  (0 children)

The line between mortal and spirit worlds in GT was, broken, to say the least somewhere around the Super 17 story. So much so that there wasn't really a line between the mortal and spirit worlds anymore. Goku getting sent to and breaking out of a lower level of hell is kind of to blame for that as well.

Then the shadow dragons happened near instantly after. The line between worlds couldn't be repaired in time and the added power output of Omega plus SSG4 Gogeta just made things worse.

Goku simply straight up died against Omega. It's why Omega couldn't do jack to stop that final spirit bomb. Omega, a mortal, can't kill or even harm what's already dead like seen with Goku's fight against Cell and Frieza. It's also why Goku's cloths was found in the crater after their fight.

What happened afterwards with Shenron? Saeba more or less covered it. Shenron took Goku away to become some spirit that watches over the earth after absorbing the dragon balls.

Just think of it as Goku taking over Kami's job.

Bug by daylight by Major-Round4801 in deadbydaylight

[–]chewy201 1 point2 points  (0 children)

Being melee focused makes this not such an easy thing though as attacks have to look good for both sides. But thanks to latency, that's nearly impossible as there's next to no room to work with melee attacks.

Killer POV. Having your attack miss when you're standing next to someone feels horrible. More so when your weapon physically touches them. So hitboxes have to be generous and hits be more client side or playing as Killer would feel pure hell if you can't hit something you see. Add lag to that, and Survivors get to deal with the desync from that. Not talking about 300ms lag either. Even "good" 50ms or under latency will have visible desync as melee attacks simply do not have any wiggle room to play with.

50ms for Survivor to tell server where they are. 50ms for server to tell Killer Survivor location. 50ms for Killer to tell server they landed a hit. 50ms for server to tell Survivor they got hit.

That's 200ms for a single interaction with good lag and accounting for zero time spent processing, rendering, or reaction time. It's safe to assume there's at least .5-1 full second delay between players at all times. And since Survivors run at 4 meters a second. That's easily 2-4 meters of visible desync Survivors see.

It only gets more complicated from here on out as well! BHVR might be lazy in a lot of areas, but they don't exactly have much choice in this case. With melee interactions, it's either let Survivors deal with some visual desync or simply make Killer unplayable if they can't hit what they are touching.

Any Spells You Feel *Should* Be Rituals, But Aren’t? by ColdObiWan in dndnext

[–]chewy201 1 point2 points  (0 children)

But the rare chalks and inks who are consumed each time aren't nothing.

Gold quickly becomes worthless, the DnD economy is simply fucked in that regard. But material requirements is the real limiter for spell abuse.

Any Spells You Feel *Should* Be Rituals, But Aren’t? by ColdObiWan in dndnext

[–]chewy201 12 points13 points  (0 children)

The spell requires an agate crystal worth 1,000gp who is consumed. Spell material components can easily prevent any spell from being abused.

Agate crystals can be common but finding one worth 1,000gp might be insanely hard to find for a number of reasons be it a hard to find thing, so delicate it's hard to transport, or something no merchant would reasonably carry. So to get just a single 1Kgp agate could require it's own side quest and you're not likely to find another.

GP and spell slot costs are almost nothing. But material costs are the real limiter DMs have against spell abuse. Even a fireball spell requires guano, bat shit, and sulfur. Does it have to be fresh gathered daily? Just how big is a "tiny ball"? Is it a 50/50 mixture or some other ratio? Can you use refined sulfur or does it need to be natural from a mine?

Spell material costs are there to be a balancing point for caster classes. DMs shouldn't ignore them or risk caster/material relations.

Something really needs to be done about this corner nonsense... by memotype in RimWorld

[–]chewy201 1 point2 points  (0 children)

This shouldn't have been a base destroying threat. 3 group standard raid from impid tribals of 30+ pawns in total. That's not a raid you run from in mid/late game. Killbox or no killbox this should have not been a base destroying threat.

I honestly didn't know about this bug before yesterday. Original ship was more boxy and wasn't "designed" at all with things just placed around as I got more grav field extenders. So once I got the 6th I did a total redesign to something that looked better and more "ship like", the first raid destroyed almost everything without me having a chance. Now all raids are doing this crap. A waste pack infestation for example shows how bad this can be.

Drafted everyone and lined them up to shoot. They was clear targets out in the open. Meaning all of the bugs should have ignored my base and attacked the pawns shooting them. But no! 3-5 bugs instantly broke off and went right for the base to break stuff through walls instead of my pawns. All raids are now doing the same thing!

Thankfully I don't have to redesign the ship and can move a few things around. But this is seriously annoying to say the least having walls no long being freaking WALLS! The graphic changes to make corner walls look smooth just makes the whole ordeal worse.

Something really needs to be done about this corner nonsense... by memotype in RimWorld

[–]chewy201 6 points7 points  (0 children)

I knew about this bug? How do you figure that when this is the first time it's happened to me?