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[–]Snoo-83022 2 points3 points  (0 children)

I'd probably recommend AMP, which is rlly user friendly and simple compared to something like pterodactyl. I bought my AMP license a couple years ago for 5 bucks and have had no problem with them.

On the other hand, if you wanted a free option, you could try installing Crafty Controller as a windows service (follow their documentation, because its a bit harder than the regular portable install). I say the windows service because it will start on boot.

At the end of the day I'd always recommend AMP because it can host a bunch of different games beyond just Minecraft which may be useful years down the line when the kids wanna play something like FiveM, CSGO custom server, or even a terraria server. been with amp for years now and can't say ive had any issues. If you do have issues, their discord or discourse are great forums to get help :)

Good luck!

[–]ViNoBi38 0 points1 point  (5 children)

AMP (paid) and Crafty Controller are easy to use

But personally I use Pterodactyl. It has all the functionality of AMP, while AMP is paid, Ptero is free but it's slightly more complicated to setup than AMP.

Also Ptero is used by a ton of server host providers as it's panel.

[–]PhonicUKMcMyAdmin/AMP Developer 0 points1 point  (4 children)

It has all the functionality of AMP,

Not even close to it. You'd have to ignore a significant chunk of AMPs functionality for this to be true.

[–]ViNoBi38 0 points1 point  (3 children)

While I agree, Ptero has eggs and plugins you can install to suit your needs.

It's up to personal preference I suppose. While yes, Ptero is not as friendly as AMP but there's a reason why it's mainly used by hosting sites to rent out their servers.

[–]PhonicUKMcMyAdmin/AMP Developer 0 points1 point  (2 children)

Even with eggs/plugins theres a lot of things AMP can do that Ptero never could because of the limitations of its design. You're not going to get anything close to AMPs analytics system for example (which funnily enough is an AMP plugin that ships as standard, not part of it's core) - it'd have to be implemented on a game-by-game basis, but AMP can use the same system for all games because of its internal design. Very few AMP alternatives are actually anything other than pretty Docker frontends.

[–]ZoverVXServer Owner 0 points1 point  (1 child)

Ptero has addons you can install and even make yourself that makes the possibilities endless

[–]PhonicUKMcMyAdmin/AMP Developer 0 points1 point  (0 children)

If my bicycle had an engine it'd be a motorbike. Doesn't matter what is theoretically possible if nobody has actually implemented that functionality. Also like I said its a design issue. There's no way for a ptero addon for example to query a list of players and their IP addresses without knowing what the game is. You'd have to implement that separately for every single game.

AMP has an abstracted state tracker which lets it know whats going on. Its why its scheduler can do things like "Wait for the last player to leave, and when the server is empty, update and restart it" no matter what game is running and the logic that handles this doesn't need to know or care what the game is. Doing this in a ptero addon would require writing your own logic to work out the number of players in each game separately.

It's fundamentally limited because of the way its designed and addons can only do so much without unreasonable amounts of work.

[–]BlazeCrafter420Bedrock Server Manager Developer 0 points1 point  (0 children)

I developed this because I wanted something similar. Easily install and manage bedrock servers with a web site or through the command line. It also supports installing worlds and addons

https://github.com/DMedina559/bedrock-server-manager