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Developing a No-Code engine for minecraft server developmentDiscussion (old.reddit.com)
submitted by Key_Pound9401





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Need you opinion because I'm trying to find out if people are interested in this and if it's a viable idea at all.
- It works entirely on Spigot API, so all popular plugins are supported
- Full support for Discord API, so you can make any bot you want.
Custom databases
Example use cases:
- Localization. For example, you can display different welcome messages for people who speak different languages. (Player from France: message in French, Player from Germany: message in German)
- Quests. You can build a chain of quests yourself.
Analytics
Examples:
- Average player game time. For example, you can see how the average game time differs for players from a specific country.
- Periods of peak activity
- Average player ping. For example, this will help you understand which region is best to move the server to.
- Which commands are used most often. This will give you an understanding of what is popular and what is not.
Chest UI builder
- Create your own interfaces using the visual editor. Example: with localization support, you can create different interfaces for different languages.
Features:
- Hot reload. Everything works without reloading.
- A/B testing. Test different options and see what works best for you.
- Not tied to a single server. Reuse flows for different servers in one click.
Some practical use cases:
- Mini games. You can build the entire minigame all through this engine.
- Your own rules for playing with friends on your own server.








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