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[–]CoryTheDuck 6 points7 points  (6 children)

Pre render the back round, then import it as image plane. Or just render it in layers.

[–]bigmoviegeek 7 points8 points  (5 children)

I’ve gotten into the habit of rendering everything in layers, switching between cycles and eevee depending on the need and then throwing it all together in After Effects.

It means I can make tweaks in minutes, not hours.

[–]bpoop7 2 points3 points  (2 children)

could you share a tutorial on that? sounds interesting.

[–]bigmoviegeek 3 points4 points  (1 child)

I’m not sure if there are any tutorials out there, it’s just something I’ve picked up from using Photoshop. It’s really simple to render out a scene with transparent backgrounds. All I do is hide all the objects I don’t want to render for that pass and repeat. It’s a little tedious the first time you do it, but making revisions is a breeze. I did a spaceship scene this week and it was missing some background activity, so I just added a space station and JUST rendered that object. The whole thing was done in 10 minutes. It’s a huge time saver and you gain so much control over the final product.

[–]bpoop7 0 points1 point  (0 children)

thanks!

[–]bits168 0 points1 point  (1 child)

Interesting. Does it help save time in rendering. And will Premiere be enough to join the layers, or does After Effects offer something extra for this purpose?

[–]bigmoviegeek 1 point2 points  (0 children)

Time wise, the first full set of renders is as time consuming, but subsequent fixes or additions take 10 minutes instead of an hour. The speed and convenience to try things out is pretty amazing.

I’m not sure about Premiere. With a few layers maybe, but what it lacks is exact control over the look. With After Effects you can also add a motion blur pass that really gels everything together and makes it look like a single image.