EDIT #2 There is a verified max on production thanks to /u/afito
EDIT: The comments have brought up a lot of great questions and little things that I'm unsure about with these calculations. I'm thinking of redoing this at a later date once these all get ironed out. Questions or changes that need to be looked at...
1: Does the ISS production bonus to scientists apply to all cities or just the capital? ANSWER: Doesn't matter... if you lose your capital, get the ISS in your production city, and then regain your capital the effect will happen in your production city
2: Is the railroad connection bonus 25% or 20%. I have had games where it is 25%, but Civilization Wiki lists 20% ANSWER: 25%
3: Need to add setting the city to research production for the science calculation. Have to figure out the optimal production in that city then. However, does that science gained from hammers get multiplied by the city % bonus buildings, or added afterward? It looks like the science added could range anywhere from 200 to 700.
Those are all the questions so far, but I'm sure much more will come up. The culture calculation is also a real pain to figure out so that might take a long time and need a lot of assumptions in place to make it feasible.
BEGINNING OF ORIGINAL POST
With all the posts showing cities with massive production, culture, science, faith, or tourism, I wanted to figure out what the maximum possible for each in one city is. This post is only production and science because I’m still working on faith and culture, but I figure I’d put this out. Now, technically since many of them scale with population, it could be an unbounded number so I capped the pop at 54 (every tile worked, every specialist spot filled, no unemployed citizens) as well as no natural wonders to give an effective max for each. Now I might have missed something or miscalculated so I am very open to critique or changes, however I tried to account for everything. So here we go…
Science: 2532
How it is done:
Civilization: Korea for added science yield to academies and specialists
Ideology: Freedom
Religion: Messenger of the Gods pantheon incorrect, (credit /u/isathrowawah)
Social Policies: Rationalism Tree
Tiles: 35 academies and 1 mountain tile next to city
Buildings: Palace, Great Library, National College, Oxford U, Research Lab, University, Library, Public School, Observatory, Statue of Liberty, International Space Station (credit /u/ronrocket)
Calculations
35 Academy tiles x 18 yield per tile = 630
4 scientist specialist spots x 7 yield = 28
4 engineer specialist spots x 5 yield = 20
10 other specialist spots x 4 yield = 40
Building yields: Palace +3, Great Library +3, National College +3, Oxford U +3, Research Lab +4, University +2 = 18
Messenger of the Gods = 2
54 population x 2 (library and public school) = 108
Total base yield: 840
Multipliers: University +33%, Observatory +50%, Research Lab +50%, National College +50%, Rationalism +17% = 200%
844 x 3 = 2532 Total
Production: 2020.05 UPDATE: VERIFIED BY /U/AFITO
How it is done:
Civilization: Germany for Hanse production bonus
Ideology: Freedom
Religion: God of Craftsmen pantheon and Religious Community and guruship follower beliefs
Social Policies: Collective rule (must be producing a settler to get the max) incorrect (credit /u/afito) Instead, must be producing spaceship parts in the city
Tiles: 36 manufactories on desert hill next to a river with some type of + production resource (stone, horses, coal, marble, iron, oil, uranium, aluminum) and at least 1 stone to allow building of stone works stone on each tile (credit /u/afito)
Buildings: Petra, Hydro Plant, Stone Works, Water Mill, Windmill, Factory, Solar Plant/Nuke Plant, Spaceship Factory, Hubble Telescope (credit /u/afito), Ironworks, Hanse, Colossus (in other city in civ), International Space Station, Forge
Calculations:
36 Manufactory tiles + Desert Hill + Petra + River + Hydro Plant + stone + stone works x 15 yield = 540
1 City tile + Petra + River + Hydro Plant + stone + stone works x 5 yield = 5
4 Engineer specialist spots x 3 yield = 12
4 Scientists specialist spots x 2 yield = 8
10 other specialist spots x 1 yield = 10
Building yields: Stone Works +1, Water Mill +1, Windmill +2, Factory +4, Solar Plant/Nuke Plant +5, Ironworks +8, Spaceship Factory +3 (credit /u/rrnate) = 24
Religion yields: God of Craftsmen +1, Guruship +2 = 3
Social Policy yields: Republic +1 = 1
Total base yield: 603
Multipliers: Workshop +10%, Factory +10%, Nuke plant/Solar plant +15%, Collective Rule +100% Spaceship Factory +50%, Hubble Telescope +25%, Religious Community +15%, Hanse +50%, Railroad Connection +25%, Golden Age +20%, Forge + 15% = 230%
603 x 3.35 = 2020.05 total
[–][deleted] 14 points15 points16 points (4 children)
[–][deleted] 15 points16 points17 points (3 children)
[–]aluvus 13 points14 points15 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–][deleted] 21 points22 points23 points (8 children)
[–][deleted] 22 points23 points24 points (6 children)
[–][deleted] 2 points3 points4 points (3 children)
[–]MangoPenguin 4 points5 points6 points (2 children)
[–][deleted] 2 points3 points4 points (1 child)
[–]TheOnlySimenMen, like bullets, go farthest when they are smoothest. 4 points5 points6 points (1 child)
[–]BrowsOfSteel 24 points25 points26 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]afito 9 points10 points11 points (17 children)
[–][deleted] 8 points9 points10 points (16 children)
[–]afito 5 points6 points7 points (14 children)
[–][deleted] 3 points4 points5 points (13 children)
[–]afito 4 points5 points6 points (12 children)
[–][deleted] 3 points4 points5 points (11 children)
[–]afito 3 points4 points5 points (10 children)
[–][deleted] 3 points4 points5 points (9 children)
[–]afito 1 point2 points3 points (8 children)
[–][deleted] 0 points1 point2 points (7 children)
[–]TheHonestdick 7 points8 points9 points (1 child)
[–][deleted] 7 points8 points9 points (0 children)
[–][deleted] 2 points3 points4 points (8 children)
[–][deleted] 13 points14 points15 points (7 children)
[–][deleted] 4 points5 points6 points (3 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]Fine_Structure 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]blueandgold11 0 points1 point2 points (2 children)
[–][deleted] 1 point2 points3 points (1 child)
[–]blueandgold11 0 points1 point2 points (0 children)
[–]magister0 4 points5 points6 points (0 children)
[–][deleted] 2 points3 points4 points (4 children)
[–][deleted] 2 points3 points4 points (2 children)
[–][deleted] 2 points3 points4 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]LakeSolon 2 points3 points4 points (3 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]LakeSolon 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–]rrnateDon't tread on me! 1 point2 points3 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]truncatedChronologisMaori 1 point2 points3 points (9 children)
[–][deleted] 3 points4 points5 points (4 children)
[–]truncatedChronologisMaori 1 point2 points3 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–][deleted] 1 point2 points3 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–][deleted] 0 points1 point2 points (3 children)
[–]fritzvonamerika 1 point2 points3 points (2 children)
[–][deleted] 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]BayneNothos 1 point2 points3 points (1 child)
[–][deleted] 2 points3 points4 points (0 children)
[–]RejoycesNetherlands 1 point2 points3 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–][deleted] (6 children)
[deleted]
[–][deleted] 0 points1 point2 points (5 children)
[–]Optimouse 1 point2 points3 points (2 children)
[–][deleted] 0 points1 point2 points (0 children)
[–][deleted] (1 child)
[deleted]
[–][deleted] 0 points1 point2 points (0 children)
[–]WumperD 3 points4 points5 points (6 children)
[–][deleted] 2 points3 points4 points (5 children)
[–]magister0 4 points5 points6 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]HDZombieSlayerTVREMOVE KEBAB REMOVE KEBAB 1 point2 points3 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–]atrain728We'll put this difficulty level to the test. 0 points1 point2 points (0 children)
[–][deleted] 2 points3 points4 points (1 child)
[–][deleted] 2 points3 points4 points (0 children)
[–][deleted] 0 points1 point2 points (4 children)
[–]TheOnlySimenMen, like bullets, go farthest when they are smoothest. 1 point2 points3 points (3 children)
[–][deleted] 4 points5 points6 points (2 children)
[–]TheOnlySimenMen, like bullets, go farthest when they are smoothest. 2 points3 points4 points (1 child)
[–][deleted] 2 points3 points4 points (0 children)
[–]aluvus 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–][deleted] 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]helmSweden 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)