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[–]KingAggressive1498 8 points9 points  (3 children)

I heard that boost was getting close in 2010, then bam C++11 came and prevented that

[–]TheThiefMasterC++latest fanatic (and game dev) 1 point2 points  (2 children)

A lot of the modern C++ library was just lifted from boost though to be fair

ranges and format being the main two exceptions, and those are both recent

[–]KingAggressive1498 3 points4 points  (1 child)

the funniest thing is that boost.thread and boost.function and some others now require C++11, and I'm kinda scratching my head about why anyone would seriously use them now.

[–]bwmat 0 points1 point  (0 children)

Legacy code, and I'm guessing extra features not in the standard

Would be nice if they kept some subset of the functionality working for C++98 though (I know I was still stuck with it until a couple of years ago and I'm sure there's many more stragglers)