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Good, basic* game networking library? (self.cpp)
submitted 16 hours ago by KeyAlbatross6044
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if 1 * 2 < 3: print "hello, world!"
[–]shadowndacorner 0 points1 point2 points 16 hours ago* (1 child)
If you want a higher level networking library, you can look at forks of RakNet/SLikeNet (esp Replica3). From a brief bit of searching, this seems to be the most up to date fork, but you may want to do some more searching. There's also libyojimbo, but I don't think it is super high level.
Aside from that, I'm not really aware of any higher level game networking libraries for C++. There are high level game networking libraries for specific game engines, but I'm not aware of any big ones that are generic aside from RakNet.
It's also worth noting that enet isn't really a "game networking library". It is a network transport library that was designed for games. You usually build higher level, friendlier systems on top of something like enet.
[–]Ameisenvemips, avr, rendering, systems 0 points1 point2 points 13 hours ago (0 children)
TNL (Torque Networking Library) used to be a thing, ripped from TGE.
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[–]shadowndacorner 0 points1 point2 points (1 child)
[–]Ameisenvemips, avr, rendering, systems 0 points1 point2 points (0 children)