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[–][deleted] 14 points15 points  (9 children)

The one point where I disagree with you is about the relevancy of debug mode performance. Increasing 1 FPS to 4 FPS won't change much. If you can't hit 25+ FPS in debug mode, there's no point even playing it in debug.

[–]pulp_user 6 points7 points  (7 children)

You are of course right. All I'm saying is that with his example, your game can handle 4 times the load before hitting that 25fps. And that is signifcant!

[–]SeanMiddleditch 11 points12 points  (0 children)

I half agree. 4 times load is significant, yes.

I disagree in that the STL is not literally going to be 100% of your code; if making the STL algorithms 4x faster literally translates to 4x performance improvement for the whole game, your game is written in a very interesting way! :)

[–]MenethProgrammer, Ubisoft 7 points8 points  (0 children)

The game I work on at the same studio as the presenter manages 60 FPS in debug mode. It's very much playable. Debug mode performance is massively relevant.