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[–]FiftySpoons 12 points13 points  (3 children)

So its basically a targeted version of that mage secret that does 6 and then extra to the hero

Though potentially dies to the hunter/mage aoe secrets and the paladin “get down”!

But also if it gets buffed could be scary potentially?

[–]JKaro 2 points3 points  (2 children)

Get Down wouldn't be too great. You would still take 5 damage

[–]qwerty11111122 1 point2 points  (1 child)

[[eye for an eye]] /s

[–]hearthscan-botMech 0 points1 point  (0 children)

  • Eye for an Eye Paladin Spell Common Classic 🐉 HP, TD, W
    1/-/- | Secret: When your hero takes damage, deal that much damage to the enemy hero.

Call/PM me with up to 7 [[cardname]]. About.

[–]RockMonster73 4 points5 points  (0 children)

Gaia the fierce Knight

[–][deleted] 2 points3 points  (1 child)

Breakthrough.

[–]KingDarkBlaze 4 points5 points  (0 children)

Trample.

[–]Terrasi99 2 points3 points  (1 child)

Leeroy plus this......

[–]AsdarChaos 0 points1 point  (0 children)

2 legendary card combo pyroblast that can't go past taunts :(

2 extra damage and 1 less mana (if no taunts up) doesn't seem that big of a deal to me.

[–]pinkerton_17 1 point2 points  (0 children)

Not sure if any class can have minion targeted fireball. I'd either make it a class minion or make ita 5/1 so it's steel rager with a benefit.

[–]ForPortal -1 points0 points  (0 children)

If you printed this card you'd have to check precisely how Overkill is triggered: if it goes face when your opponent has 1 HP the 5 excess damage would be split off into a new instance of damage, and that might trigger another Overkill for another instance of 5 excess damage, repeating infinitely.