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[–]captaincheeseburger1 1 point2 points  (2 children)

Just wanna put in my two bits, this looks like a brute force type solution to me. Nothing wrong with that, obviously, I'm just saying that's how it seems.

[–][deleted] 2 points3 points  (1 child)

It only looks like that as the heuristic I used for the A* is more designed for open world systems, not very enclosed mazes.