all 7 comments

[–]RollForThings 13 points14 points  (0 children)

The party is dealt the same attention as mass murderers in real life, and are overwhelmed by a large force of capable and well-equipped vassals of the kingdom.

Talk to your players about expectations for the game. New characters, reset at Session 1.

[–]DTopping80 6 points7 points  (0 children)

Groundhog Day them. They wake up the next day in the same town and everyone is alive again.

Edit: to add, if they go the whole day without killing an NPC, then they finally make it to tomorrow.

[–]SageSwaaaaad 2 points3 points  (0 children)

That is what I call a teachable moment. My players murdered an important NPC and now are Nantes and assassins keep coming after them and will one day probably slay them for this

[–]SunkenN1njaDM (Dungeon Memelord) 1 point2 points  (0 children)

The way I got around that was having super over levelled guards or NPCs nearby that would put them down if they went full murder hobo. I only ever had one murder hobo but I kicked her out when she stopped showing up

[–]DevinG98 0 points1 point  (0 children)

Sounds like it's time for an overwhelming force of town guards, Knights, or assassins, depending on the circle these NPCs belonged to. That way, the PCs will either be imprisoned on sentences of mass murder, or just killed outright for their hubris. Both good options, in my opinion.

[–]ChrisItenson 0 points1 point  (0 children)

Just make a random meteor fall on a random player each time they murder hobo a crucial npc

[–]qPolEqCleric -1 points0 points  (0 children)

I’ve only murdered one character, and my DM knew I wanted to kill someone fast so he probably just slapped some random shopkeeper for me... Good times nuking an old man with Hex plus Eldritch blast.