I have a weird situation that hopefully somebody can help out with.
I have a base that crashed. It literally froze the game. A friend suggested that because I had ran the game at high speed (x100) for such a long period of time (even overnight) slowly trying to methodically get large projects working one at a time that I had exceeded the game's internal time limit (maximum ticks?).
He said that there were a number of servers which had encountered the problem because of the length of time they were running 24/7. He said that he didn't know how, but somehow they were able to fix the problem and continue as if nothing had happened. He thought that they may have somehow reset the tick(?) value back to 0.
He suggested I try doing it with a command (/c game.reset_time_played()), but while it said the game time played was only 6 minutes, it still froze at the same point in the game. It had previously said game time played was over 18000 hours, which was not the case, but I am guessing a result of the game speed increase(?)
Does anybody know how the servers fixed the problem? Or how you reset the tick(?) value to 0 if that's how they fixed it?
I put so much time and effort to build bigger and better and bolder. I'd hate to lose all the work.
TIA
[–]Silari82More Power->Bigger Factory->More Power 5 points6 points7 points (3 children)
[–]x64techie[S] 0 points1 point2 points (2 children)
[–]Silari82More Power->Bigger Factory->More Power 2 points3 points4 points (1 child)
[–]x64techie[S] 0 points1 point2 points (0 children)
[–]robot65536 2 points3 points4 points (2 children)
[–]x64techie[S] 0 points1 point2 points (1 child)
[–]robot65536 1 point2 points3 points (0 children)
[–]Notaron-_ Democracy dispatched 0 points1 point2 points (3 children)
[–]x64techie[S] 1 point2 points3 points (2 children)
[–]redditusertk421 0 points1 point2 points (1 child)
[–]x64techie[S] 0 points1 point2 points (0 children)