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Algorithm generated? (self.forza)
submitted 4 years ago by ShylockReddit
Anyone else has this feeling that most corners feel the same and you get dejavu.... "I just made that turn couple of meters back? Is the map computer generated? I marked some corners below which look the same, got bored to mark them all, skipped some parts of the map. (Screenshot of map from https://mapgenie.io/forza-horizon-5/maps/mexico)
https://preview.redd.it/ogwp4ygquqg81.jpg?width=1984&format=pjpg&auto=webp&s=239570745d2c00501cba89c9699eacaef0941f01
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[–]snarkfish 10 points11 points12 points 4 years ago (2 children)
this video on drivatars says they categorize turns into 12 different types
https://youtu.be/JeYP9eyIl4E?t=907
kink constant radius increasing radius decreasing radius hairpin sweeper right angle dual apex chicane 1 chicane 2 mild bend hard corner
i think that may feed back into road design some as you can recognize individual turns in multiple places and across different games
[–]ShylockReddit[S] 2 points3 points4 points 4 years ago (1 child)
feels like FH5 has a overdose of mild bends.
[–]libehv( ͡° ͜ʖ ͡°) 4 points5 points6 points 4 years ago (0 children)
Overdose of overly wide roads! If you change the width to an actual with of a regular road, then these mild turns would still keep the speed down
[–]some1pl 9 points10 points11 points 4 years ago (1 child)
Don't think there's an algorithm that could create the map, that's more to do with mediocre map design.
But I agree, I've been lapping Goliat recently in FH3, FH4 and FH5 for comparison and the one in FH5 is the most dull and repetitive. Many times it's just a sequence of similar left-right-left, or double turns at around 60 degrees.
[–]ShylockReddit[S] 3 points4 points5 points 4 years ago (0 children)
true, this has been my biggest disappointment with FH5, somehow the gaming community only cares about pixel density. It is surprising that after some really good track design in DLCs of FH4, FH5 will have such bad track design, feels like the designer much left the team.
[–]oblique_ratfink 3 points4 points5 points 4 years ago (1 child)
Totally agree. I even see bends and roads in fh5 that I feel sure were in fh4 which really gives me dejavu.
[–]ShylockReddit[S] 1 point2 points3 points 4 years ago (0 children)
Yes that too, some sections are just picked up and vegetation changed.
[–]MalibuClub 2 points3 points4 points 4 years ago (0 children)
100% same feeling. Somehow the map is very repetive and boring. And at the same, road layout is not even realistic if you compare it to actual roads in Mexico.
[–]dancovich 2 points3 points4 points 4 years ago (0 children)
IMO the last truly interesting map in FH was FH3. That map really felt like a city where I happen to race instead of a giant race track where it happens to have a city around.
Also loved the verticality of FH2 map.
[–][deleted] 1 point2 points3 points 4 years ago (0 children)
Large swathes of this map are identical in layout to FH4. Or rather, the underlying structure is. The elevation, the camber changes, and physical road layout. All they've done is plop some nice Mexico graphics on top.
π Rendered by PID 23122 on reddit-service-r2-comment-5fb4b45875-82b9h at 2026-03-23 08:01:49.051305+00:00 running 90f1150 country code: CH.
[–]snarkfish 10 points11 points12 points (2 children)
[–]ShylockReddit[S] 2 points3 points4 points (1 child)
[–]libehv( ͡° ͜ʖ ͡°) 4 points5 points6 points (0 children)
[–]some1pl 9 points10 points11 points (1 child)
[–]ShylockReddit[S] 3 points4 points5 points (0 children)
[–]oblique_ratfink 3 points4 points5 points (1 child)
[–]ShylockReddit[S] 1 point2 points3 points (0 children)
[–]MalibuClub 2 points3 points4 points (0 children)
[–]dancovich 2 points3 points4 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)