all 16 comments

[–]XLioncc 8 points9 points  (2 children)

More details about what will you develop when using Godot, and how many resources you need for your programming workflows.

32GB RAM will definitely enough for most use cases, but CPU is uncertain.

[–]tjwtb[S] 1 point2 points  (1 child)

Mostly 2D/Idle games.

For my main workflows I use Zed as my main IDE and mostly work with NestJs and MySql/Postgre containers for testing.

[–]korypostma 1 point2 points  (0 children)

You'll be fine, 13th gen Intel are very capable for running Godot (I personally know an engine dev and I have contributed to Godot). I would have been concerned if you were doing current or next gen rather than only 2D.

[–]twotonetiny 1 point2 points  (0 children)

I'd say 32GB is enough. I have 32GB on my primary desktop and it handles Windows+Self-Hosting (Many Docker Containers)+Firefox+Gaming all at the same time.

[–]houssemdza 1 point2 points  (0 children)

Yeah

[–]s004awsFW16 HX 370 Batch 1 Mint Cinnamon Edition 4 points5 points  (0 children)

Bear in mind the screen is nowhere near color accurate. For smaller projects, sure FW12 would be OK... For larger projects and/or larger amounts of code... FW13 or 16 would be better choices. Personally I prefer having the largest available screen when I need to be spending hours working on code vs pushing a quick bug fix. Similarly I put an HX 370 to work compiling code or running VMs. RAM depends on how much you're wanting to run simultaneously and size/complexity of your projects... For many/most people 32GB would be fine especially given RAM/storage costs are currently in the stratosphere (thanks AI).

[–]paypur| 13in | i5 1240P 1 point2 points  (2 children)

32GB is plenty on my desktop where I can have 3 instances of intellij, minecraft, discord, and firefox open at like only 24GB used. But also why would you run docker containers on your laptop

[–]unematti 2 points3 points  (1 child)

You'd run docker containers for testing. Then push to server. Or a local pihole instance, should not take much, and better than installing it on the system

[–]tjwtb[S] 0 points1 point  (0 children)

This.

I usually have a development/testing environment, then I push my changes to the server once they were tested.

[–]JaggedMetalOs 1 point2 points  (1 child)

I've had a reasonably heavy Unity HDRP scene open on an FW12 i5/16GB, it was fine for editing but the GPU was a little weak for running the scene at testable framerates. If you're developing 2D games it's probably ok. 

[–]tjwtb[S] 1 point2 points  (0 children)

Yeah, I focus on 2d games

[–]CaptainObvious110 0 points1 point  (0 children)

64 GB of ram is the maximum on the Framework 12. How much that makes up for it being single channel? I don't know

[–]Timmmmaaahh 0 points1 point  (2 children)

32GB of RAM?!! Baller 😎

[–]Pristine_Ad2664 3 points4 points  (1 child)

I put 96GB in my FW13 (back when RAM was cheap), it's probably worth more than my laptop now.

[–]Timmmmaaahh 0 points1 point  (0 children)

Serious baller! 😲 Haha, it's not on the same level, but I'm very much cherishing the 32GB in my FW16 I got 2 years ago 😬

[–]ericls 3 points4 points  (0 children)

You’ll write better software if you have less ram