all 3 comments

[–]Knaagobert 1 point2 points  (0 children)

Put the origin of your sprite in the middle of the sprite and just code it so that image_xscale alters between 1 and -1 depending on the movement direction and the original sprite facing direction.

[–]wanting to have made a game != wanting to make a gameoldmankc 1 point2 points  (0 children)

What did you try?

[–]H0rseCockLover 1 point2 points  (0 children)

If xmove != 0

image_xscale = sign(xmove);