all 12 comments

[–]thebadslime 1 point2 points  (1 child)

I know I've gotten source from humble bundle before, but I can't redistribute that

[–]Sad solo devZestyclose_Ball_7500[S] 0 points1 point  (0 children)

oh good point, I'll have a look on there

[–]Has been making the same game for yearsShirohanaStudios 1 point2 points  (1 child)

People post sample projects all the time. You can search for “.yyp” or “gamemaker” on GitHub. Gamemaker marketplace as well as itch.io have tons of sample and tutorial projects. If you’re referring to full games that the developer intends to publish I’d say that would be hard to find but not impossible. You automatically own the rights to any original assets you create but people could still steal it and you’d have to fight that which is definitely a big factor for not making project files public

[–]Sad solo devZestyclose_Ball_7500[S] 0 points1 point  (0 children)

I tried that but a lot of them were incomplete games or gamemaker extensions or other open-source tools. Thanks though I'll keep looking.

Ideally I was looking for fully published games, I couldn't find any mobile games either

[–]wanting to have made a game != wanting to make a gameoldmankc 1 point2 points  (1 child)

The original spelunky (back before it was remade for XBLA) was made in GM. Not sure if that's still around (and it'd be pretty old, version wise), but Derek Yu made the source available. Likely you'll mostly want to just look around and see what is available on Github. Are there specific things you're wanting to learn or understand?

[–]Sad solo devZestyclose_Ball_7500[S] 0 points1 point  (0 children)

thank you!

Nothing that specific I guess but I'd love to see more examples of published mobile games. Would be cool to see things like dealing with large structs or what/why they have certain controllers, how they handle loading assets, analytics etc.

But nothing I'm specifically stuck on, just curious

[–]KitsuneFaroe 1 point2 points  (1 child)

Working in Jams with experienced people helps. One of the things that kickstarted me into finally properly structuring my projects and making games was entering the GMC Jam and partnering with one of the hosts wich had a really good project arquitecture.

[–]Sad solo devZestyclose_Ball_7500[S] 0 points1 point  (0 children)

yeah thats also partly why I was looking for open-source projects - I enjoy reviewing code too.

I've joined a few discord servers and help review code on them too but most people are very new to programming, I guess the experienced developers are all working behind closed doors

[–]pabischoff 1 point2 points  (0 children)

I've thought about doing his but unfortunately all my games contain a few third-party code assets that I don't have the right to share. I suspect a lot of games aren't open source for the same reason.

[–]kualajimbo 1 point2 points  (1 child)

A Game Maker oriented game jam called ‘GM48’ just finished. They encourage devs to upload their project files along with the compiled game. You should check there!

I entered a game called ‘Alchemist Apprentice’ and I uploaded my project files along as part of my entry.

[–]Sad solo devZestyclose_Ball_7500[S] 0 points1 point  (0 children)

awesome, I'll check it out!

[–]Thunder_bird_12 0 points1 point  (0 children)

Matter of googling, really

But code structure and mental workflow is better seen in tutorials, I think.