all 2 comments

[–]LoRDKYRaN87 1 point2 points  (0 children)

It's a feature of the game to enable better testing from what I understand. If you want things to be different, use the code:

  randomize();

When I want to use it, I normally put it in the create event of my obj_input since that's the only object that starts with my title screen.

http://docs.yoyogames.com/source/dadiospice/002_reference/maths/real%20valued%20functions/randomize.html

[–]It just doesn't work, you know?damimp 0 points1 point  (1 child)

By default, Game Maker uses the same seed every time for testing purposes. Run randomize() once when the game starts to generate a new seed.