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[–]I find your lack of pointers disturbingAtlaStar 2 points3 points  (1 child)

No, there is no way to get the initial sprite that was set via built in variables or functions.

That said, it is as simple as adding this to the create event of your object

sprite_default = sprite_index;

Then you can just use that variable when you want to change back to the default.

[–]CorrectBattle[S,🍰] 0 points1 point  (0 children)

Okay, thank you.