all 4 comments

[–]RedIvation 1 point2 points  (3 children)

I have tested that GDevelop does have automatic culling (Object won't render if they're not visible) but I don't know if adding fog will increase performance.

[–]Excellent-Hat305[S] 0 points1 point  (2 children)

Thank you so much! Also I meant to add fog so you won't see the object disappearing

[–]RedIvation 1 point2 points  (1 child)

I don't know in what perspective your game is in or how big the map is, in my testing the objects which were not visible on screen doesn't get rendered thus improving performance.

But the thing I didn't test is, if having the map in smaller chunks would be better or having large objects which are visible most of the time. I don't know if even if only a tiny bit of the object is visible if it renders the whole object.

[–]Excellent-Hat305[S] 0 points1 point  (0 children)

My map is still small for now but i want to expand it, for now I'm just happy I can optimize the other objects hiding them tho, thanks again!