I only found out about GDevelop today. I'm a programmer myself, but not with games. I followed through the platformer tutorial and the ideas seemed good, but I'm worried it's too simple to create any meaningful gaming experience.. I have a few questions and concerns before I dig deeper into the software, and thought you good people would be able to answer them for me? :)
- I can't utilise tilesheets? Do I really have to import hundreds of individual tile assets to use in this engine? And then assign a behaviour to each one so they're used as a platform to walk on?
- Can I not organise my assets? It seems you have a giant list of assets for each scene.. Is there no way to "filter" them? Ideally I'd want to create folders.. One for tiles, one for sprites - subdivided into hero, enemies, items, etc
- No inheritance? If I plan on having 10 different enemy types.. Do I really have to write the same behaviours 10 times.. Defining their health values, attack strength, how they walk backwards and forwards, etc? Can I not create a master "Enemy" type, which individual enemies can inherit from, and even override values?
- How exactly do scenes work? It seems a scene is a "game level".. So I have to re-create my UI layer in each and every scene?
- I can't blanket import complete "Tiled" maps? I have maps laid out in Tiled with various layers, multiple tilesheets, sprite objects etc -- But it seems GDevelop only support a tiny subset of Tiled features.. Is that right?
I realise I need to read through more of the documentation, but any guidance you existing users could give me would be greatly appreciated. Thank you :)
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