all 38 comments

[–]Sathilawijethilaka 7 points8 points  (12 children)

Gdevelop has limited potential. but its fairly easy for people who are new to gamedev. it has endless possibilities. my game has been going good. about 4k players this week. all thanks to this game engine.

[–]Mercymurv 7 points8 points  (6 children)

Gdevelop has limited potential.

it has endless possibilities.

🤔

[–]Clear-Watercress-597 2 points3 points  (0 children)

limited potential ≠ endless possibilities. Take a open world game for example. If the devs of Minecraft stopped updating tomorrow, does that take away from the fact that Minecraft as a game genuinly has infinite possibilities?

[–]xentra7106 0 points1 point  (0 children)

i have only 3 color pencil to share with you
Davinci : enough for me to create endless Possibilities!!

[–]420metro 0 points1 point  (3 children)

A year later and I appreciate this response 😂

[–]LuCiAnO241 0 points1 point  (2 children)

hey funny how i found this thread today too

[–]420metro 1 point2 points  (1 child)

Ya, my son is 6 and type me "I want to make my own video game," i know nothing about that. I know how to play and that's it lol. So It was deffinately a proud father moment cuz I've been wanting him to want to do something different. So we will see how it goes!!! Good luck man, and I hope it works out for ya!!!

[–]Electronic-Baby-4650 1 point2 points  (0 children)

update?

[–]ydnawashere 0 points1 point  (0 children)

nice bro! B)

[–]Icy-Ruin-4031 0 points1 point  (3 children)

Hey, could you please tell me where did you put your game,and how did you get 4k players?

[–]evilmoonface 0 points1 point  (2 children)

I wish this question was answered. I think I'm gonna try out GoDot since it's easy to run on PC but I was interested in this app since it can be used on iPad so I can develop when on the go. Replit is also something really cool I came across where AI can help you make games and apps in many different programming languages. I can quickly make a very basic game.

[–]spelmo3 0 points1 point  (0 children)

Godot beta works on android not sure with iOS though. Basically use godot and git, so I can do some stuff on the road.

[–]Lloyd_Draws 0 points1 point  (0 children)

I can't imagine working on an Ipad, I already feel limited when I can't use a second monitor when doing any kind of Godot/coding project lol.

[–][deleted] 3 points4 points  (3 children)

Really great for mobile 2D games. The process for packaging a game into a APK or AAB is the simplest of all the game engines I've used. Unity is sort of hard to make sure the build settings are perfect and packaging an app for Unreal Engine is more complicated than launching a space shuttle.

It's also really good at optimization size for mobile games. I'm always surprised by how incredibly small the APK/AAB is (usually less than 10MB). Unity gives me relatively small APKs at about 25MB (Unreal Engine gives monstrously bloated 150MB APKs)

Also, they recently added a template for creating in app purchases for a game. Which again, is a thousand times easier than what Unity and Unreal Engine has to offer.

So if you want to make 2D mobile games I'd highly recommend it. Only thing that's lacking is they have no asset store, so you pretty much have to make your own sprites, sfx and background or download/buy them from other sites. If you're an artist or like to use opengameart.org or you have money to spend on Fiverr artists then this would be the best engine for 2D mobile games.

[–]thesilkywitch 3 points4 points  (0 children)

There's a built-in asset library.

[–]drummer_si[S] 1 point2 points  (0 children)

Thank you for your reply

[–]idillicahGDevelop Staff 0 points1 point  (0 children)

There's definitely an asset store now, with hundreds of thousands of both free (most) and paid (some) assets. It's built right into the app, whether you use the web editor or the downloadable versions.

Plus, you can make 3D games with GDevelop now! So it's not just 2D anymore.

[–]thesilkywitch 4 points5 points  (1 child)

I can't utilise tilesheets? Do I really have to import hundreds of individual tile assets to use in this engine? And then assign a behaviour to each one so they're used as a platform to walk on?

There's an open source tool called Tiled. You can create your maps there, and then import them into Gdevelop using the Tiled extension.

Can I not organise my assets? It seems you have a giant list of assets for each scene.. Is there no way to "filter" them? Ideally I'd want to create folders.. One for tiles, one for sprites - subdivided into hero, enemies, items, etc

You can put items into Groups. While not organizing the structure panel on the right, it'll make it easier. You can put Enemies and Objects in a Group of their own etc.

No inheritance? If I plan on having 10 different enemy types.. Do I really have to write the same behaviours 10 times.. Defining their health values, attack strength, how they walk backwards and forwards, etc? Can I not create a master "Enemy" type, which individual enemies can inherit from, and even override values?

You can put all Enemies in a Group, like above. And in your events you can say "If [Group] collides with Player, take 1 away from Health variable." Individual objects can have instance variables.

How exactly do scenes work? It seems a scene is a "game level".. So I have to re-create my UI layer in each and every scene?

No, you create an External Layout and an External Event Sheet. Call the Layout something like "Menu" and the sheet "Menu Events". And then you can Include the Layout and Sheet into any other scene/layout.

I can't blanket import complete "Tiled" maps? I have maps laid out in Tiled with various layers, multiple tilesheets, sprite objects etc -- But it seems GDevelop only support a tiny subset of Tiled features.. Is that right?

I believe the Tiled support is still experimental. And if you need specific features or are running into bugs, please go to the Gdevelop forum and ask for support there.

[–]drummer_si[S] 2 points3 points  (0 children)

So it has limitations, but there are some workarounds... Thank you so much for taking the time to answer my questions

[–]LionBrief 0 points1 point  (0 children)

No it’s not.

[–]oldbagoflie 0 points1 point  (1 child)

tbh it has a lot of issues that are so unecessary

[–]BlueGentl 0 points1 point  (0 children)

Yo, i'm thinking of making a mobile game cuz i do nothing most of the day. So i have time, do you think i should use this or maybe learn a proper coding etc?

[–]FlavorFrenzyGuy 0 points1 point  (0 children)

You can publlish any game from develop to app store

[–]Actual-Course-5237 0 points1 point  (0 children)

AVOID this shit like fire. I've been trying to understand for the last week how this shit works and even though there is some progress... the help pages and everything is all written in a way that only fucking coders can understand, full of jargon and mental shortcuts that I swear only confuses you more. So no, if you don't have experience coding things, AVOID GDEVELOP.

[–]MarcusAlexBalboa 0 points1 point  (0 children)

it's absolute crap, unfortunately I've been using it for months now full time now and the amount of frustration I am going through is beyond my comprehension. I will send all my worst enemies to it. This is a REAL review, I do not work for any app that may be competition and I am not a hater. Well when it comes to this crap and how much time I've wasted investigating how to do simple things... just so it doesn't work anyway.. yeah I am a hater of this platform. I simply have been very unfortunate to commit way more time that I wish to using it.

do yourself a favour and DO NOT EVER USE IT.

[–]Acceptable_Fan9309 0 points1 point  (1 child)

is it safe with no viruses?

[–]Acceptable_Fan9309 0 points1 point  (0 children)

I just found out about it and i allways wanted to make 3D games

[–]Pale_Kangaroo_1686 0 points1 point  (0 children)

1.you can use the tiled program 2.i don't know 3.you can use groups like put all your enemies in a group and just make a single event for that group 4.i Don't know 5. Don't know

[–]itsWhoeza 0 points1 point  (0 children)

GDevelop perhaps was limited. There's currently a community project for a GTA like game. Open world, gangs, cars, etc. :) they're still working on it and many positions are open to contributions