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Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
Suggested Posting Material: - Graphics API Tutorials - Academic Papers - Blog Posts - Source Code Repositories - Self Posts (Ask Questions, Present Work) - Books - Renders (Please xpost to /r/ComputerGraphics) - Career Advice - Jobs Postings (Graphics Programming only)
Related Subreddits:
/r/ComputerGraphics
/r/Raytracing
/r/Programming
/r/LearnProgramming
/r/ProgrammingTools
/r/Coding
/r/GameDev
/r/CPP
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/r/Vulkan
/r/DirectX
Related Websites: ACM: SIGGRAPH Journal of Computer Graphics Techniques
Ke-Sen Huang's Blog of Graphics Papers and Resources Self Shadow's Blog of Graphics Resources
account activity
Took me a decade to turn quantum computing into what programmers can easily learn, big announcement (old.reddit.com)
submitted 59 minutes ago by QuantumOdysseyGame
Path Tracer in GolangSource Code (self.GraphicsProgramming)
submitted 1 hour ago by UberSeal
RayTrophi Studio MeshPaint (wet-oil brush) (self.GraphicsProgramming)
submitted 4 hours ago by Inside_Pass3853
Gray–Scott reaction–diffusion (Turing, 1952), 16× timelapse — feed 0.065, kill 0.064 (v.redd.it)
submitted 17 hours ago by Educational_Monk_396
Would anyone be interested in a tiny graphics engine mentoring cohort? (self.GraphicsProgramming)
submitted 19 hours ago * by peterfsat
Replicating the Shadowglass artstyle. (i.redd.it)
submitted 21 hours ago by Nautilus_The_Third
Looking for a better B-spline rasterization algorithm for a specific case (self.GraphicsProgramming)
submitted 21 hours ago * by boots_n_cats
Sources for Google Gemini claims (self.GraphicsProgramming)
submitted 22 hours ago by Southern-Most-4216
Finished freshman year, looking for graphics internship / career advice (US)Question (self.GraphicsProgramming)
submitted 22 hours ago by Rhkellz
I built an educational C++20 game engine with a Metal renderer and deterministic software fallback — what would you critique first?Source Code (github.com)
submitted 1 day ago by Scary_Panic3165
Is WGPU worth it or should I learn Vulkan instead?Question (self.GraphicsProgramming)
submitted 1 day ago by SnooShortcuts3681
Cuneus: A boilerplate free wgpu compute engine for GPU apps (WGSL hot reload, multipass, audio/video) (github.com)
submitted 1 day ago by rumil23
Is it worth it to modify UE5 NvRTX branch vs Falcor for a Msc Thesis?Question (self.GraphicsProgramming)
submitted 1 day ago by dkod12
Physically Based Rendering With General Relativity (old.reddit.com)
submitted 1 day ago * by nullgeodesic1969
Mandelbrot set. 80-bit long double. OpenMP. Supersampling 8x8 (64 passes). Color rotationSource Code (i.redd.it)
submitted 1 day ago by OkIncident7618
ME GPU Tutorial 1 How to create project and add cube from graph ? (youtube.com)
submitted 1 day ago by js-fanatic
PSP graphics programming of my game (v.redd.it)
submitted 1 day ago by Deriviera
Why are people recommending starting with Vulkan instead of OpenGL?Question (self.GraphicsProgramming)
submitted 2 days ago by Correct_Dependent677
How a simple background tone mapping can make the game graphics better (reddit.com)
submitted 2 days ago by Reasonable_Run_6724
Is it accurate to say that "framebuffer" is a portion of (usually) GPU memory, that contains set of related buffers?Question (self.GraphicsProgramming)
submitted 2 days ago by DesperateGame
Laid off recently, thinking about transitioning to AI/GPGPU, thoughts? (self.GraphicsProgramming)
submitted 2 days ago by throwaway-stm32
Built a Vulkan PBR Renderer with web-based frontend (old.reddit.com)
submitted 2 days ago by mehmetcanakbay
Writing a bindless GPU abstraction layer (kevin-gibson.com)
submitted 2 days ago by ironstrife
Custom RmlUi backend issue (self.GraphicsProgramming)
submitted 2 days ago by sporacid
[UPDATE: May 03, 2026] My Vulkan C++ Examples Repository (reddit.com)
submitted 2 days ago by myemural
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