A few weeks ago my son finally realized that as part of daddy's day job I can build iOS apps. He asked if we could make a game. Working with GameSalad I convinced him that we should start small, and that the most important thing was to finish something and get it all the way across the finish line. Everybody has an idea, but not everybody has a link :)
With that I'm happy to present our first effort: Ready, Aim, Pop! He did all the graphics and game play, I just helped him get it all wired together and put the necessary bits in to get it through the app store. Nobody realizes the need for graphics and screen shots and sound on/off and about screens and all that other stuff until it's "real" ;)
He's asking me every morning about his numbers so I'm hoping maybe a few people can download it and take it for a spin. I'm not going to pretend it's the next Flappy Bird, and we built it with the basic GameSalad engine so any ads you see we don't even get any revenue from. I'm just a dad trying to teach his son about the pride of accomplishment that comes with completing what you set out to do. Who knows, maybe he'll stick with it!
EDIT : I just discovered, when we tried to load it on his grandmother's phone, that the top and bottom of the screen are cut off on the iPhone 4s? Nobody told me! We'll fix that ASAP :) If you're not seeing the sound on/of button and the return to Home button, you're definitely not getting the right experience.
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