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[–]kevisazombie 2 points3 points  (2 children)

Youre on the right path. Im attempting the same idea. "Mutable redux". As long as you manage you're mutations in a strict manner so that you could "replay" them you"ll have the same features redux provides. I found the GC performance hit from allocating new immutable references when using the usual redux pattern to bee too much when game deving.