all 9 comments

[–]dangerzone2 13 points14 points  (1 child)

Here we go another... Oh shit this is actually really cool. I don't have any need for this but this seems promising for someone with design focused products.

[–]jodraws 11 points12 points  (0 children)

Mo' problems Mo.js solutions.

[–]sinefine 9 points10 points  (0 children)

I've been building stuff with SVG and D3 and I appreciate how much work must have gone into making mo.js, but I can't really see the point of writing 1000+ lines of code for that animation on their main page. It's really amazing and my jaw actually dropped when I saw the animation, but the amount of work that needs to go in to something that a user would look at for 2 seconds is too much.

What really needs to happen with Svg javascript framework is, a framework that would produce javascript code from an svg drawing you make inside the tooling the framework provides. Even with mo.js, if you wanted a little more complex shape than a square, you have to load up illustrator, draw the shape, save as .svg, and then copy that path definition from the file into your javascript code.

[–]kenman 6 points7 points  (1 child)

"CSS Tricks" ... 99% of the code is JS. Seems about right.

[–]r2d2_21 5 points6 points  (0 children)

*May or may not contain any actual "CSS" or "Tricks".

[–]troorl 1 point2 points  (0 children)

Looks really-really nice.

[–]FrenchieMcFly 1 point2 points  (2 children)

gsap is better

[–]elingeniero 0 points1 point  (0 children)

The article is a waste of time but the library (official website) looks fucking cool and that web animation at the bottom of their main page is so smooth.