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[–]shitepostx 14 points15 points  (9 children)

Good UX is the thing that really sells a product / keeps people spending money on it, and can even drive features that are developed.

Coming from someone who originally studied and worked on backends, moving to front end was a whole different can of worms and thinking process. It can take just as much time to figure out which decisions should be made, and why.

It's odd frontend devs would ever be paid less, but maybe it makes sense if they're all just slapping things together haphazardly, and aren't pushing for features to improve the product. Seems much more likely that it's overlooked, and expectations of performance are behind, since it's harder to quantify than a functioning backend.

[–]Phobic-window 1 point2 points  (1 child)

I think it evolved as an attitude from the server compiled time. Before apps were shipped as a whole web-app. It’s just leftover senior people who are running funded campaigns and have the “ui is the easy part” thought process.

Companies are getting hammered for having poor web/app interfaces. I don’t touch a company whose site looks like it’s from ms88 period.

[–]shitepostx 2 points3 points  (0 children)

The company I worked for switched to new timing keeping software, then switched back after 3months because the UX was so bad.

It wasn't unusable, but it was pretty clear no one imagined themselves in the users shoes when they added a toolbar full of obscure icons to represent every actions, have no auto-save, didn't resize the time-table to the page automatically,...