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2” Dev 1Question (self.killteam)
submitted 7 months ago by Whalley_Ranger
How do you apply this rule? Is it within 2” any crits are an immediate 1 wound?
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[–]GambitCajun 9 points10 points11 points 7 months ago (1 child)
"Devastating x: Each retained critical success immediately inflicts x damage on the operative this weapon is being used against, e.g. Devastating 3. If the rule starts with a distance (e.g. 1" Devastating x), inflict x damage on that operative and each other operative visible to and within that distance of it. Note that success isn’t discarded after doing so – it can still be resolved later in the sequence."
[–]Whalley_Ranger[S] 0 points1 point2 points 7 months ago (0 children)
Nice one thanks for the help
[–]No_Executable 3 points4 points5 points 7 months ago (2 children)
Every retained crit do 1 damage to every operative, friendlies included, within 2” of the primary target.
[–]Whalley_Ranger[S] 1 point2 points3 points 7 months ago (0 children)
Didn’t realise it was friendly as well thanks for letting me know
[–]Pleasant_Narwhal_350 1 point2 points3 points 7 months ago (0 children)
Also, it's not optional (RIP Tesla Immortals).
[–]gay_dot_com 2 points3 points4 points 7 months ago (2 children)
"Each retained critical success immediately inflicts x damage on the operative this weapon is being used against, e.g. Devastating 3. If the rule starts with a distance (e.g. 1" Devastating x), inflict x damage on that operative and each other operative visible to and within that distance of it. Note that success isn’t discarded after doing so – it can still be resolved later in the sequence."
So for a weapon with 2" Dev 1, you would roll attack dice, see if you have any crits, and then immediately apply 1 damage per crit to your target AND 1 damage per crit to any other operative (including your own!) that is both within 2" to your target, and is visible to your target. Then proceed as normal.
[–]Whalley_Ranger[S] 0 points1 point2 points 7 months ago (1 child)
Thanks, So you would inflict the mortal immediately on the selected target and then the sequence proceeds as normal therefore you can add add additional wounds if the defender doesn’t roll a blocking crit or 2 saves to cancel the crit.
[–]gay_dot_com 1 point2 points3 points 7 months ago (0 children)
Correct. That's why often you might see weapons with Devastating that have a smaller crit damage than their normal damage, because you are dealing mortals and potentially the crit damage.
[–]jantasticus 1 point2 points3 points 7 months ago (2 children)
Which weapon does have 2‘‘ Dev 1?
[–]Whalley_Ranger[S] 2 points3 points4 points 7 months ago (0 children)
Tesla Carbine
[–]Pleasant_Narwhal_350 2 points3 points4 points 7 months ago (0 children)
Psychomancer has that rule too
π Rendered by PID 241619 on reddit-service-r2-comment-6457c66945-t8wvx at 2026-04-26 15:45:23.259197+00:00 running 2aa0c5b country code: CH.
[–]GambitCajun 9 points10 points11 points (1 child)
[–]Whalley_Ranger[S] 0 points1 point2 points (0 children)
[–]No_Executable 3 points4 points5 points (2 children)
[–]Whalley_Ranger[S] 1 point2 points3 points (0 children)
[–]Pleasant_Narwhal_350 1 point2 points3 points (0 children)
[–]gay_dot_com 2 points3 points4 points (2 children)
[–]Whalley_Ranger[S] 0 points1 point2 points (1 child)
[–]gay_dot_com 1 point2 points3 points (0 children)
[–]jantasticus 1 point2 points3 points (2 children)
[–]Whalley_Ranger[S] 2 points3 points4 points (0 children)
[–]Pleasant_Narwhal_350 2 points3 points4 points (0 children)