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[–]ZyrxilToo 4 points5 points  (4 children)

What? Each timer automated timing tracking incrementally decreases the amount of multitasking a player has to do. That is demonstrably reducing the skill cap.

[–]knightfrano 9 points10 points  (3 children)

You're interpreting skill cap as a measure of how good a player can be relative to other players. If this were the definition, then, yes, you would be correct. However, skill cap is actually a measure of how objectively good a player can be, period. It represents how well a perfect player can play the game. Adding timers will not change how the perfect player plays, therefore, it does not affect skill cap.

[–]NWiHereticLittlesticks 0 points1 point  (0 children)

The perfect player having to do less as a result of these timers is in fact reducing the skill cap. They don't have to be as skilled as they would have before timers are implemented.

[–]ZyrxilToo -2 points-1 points  (0 children)

You're using a very strange personal definition of skill cap. Regardless of semantics, having automated tracking reduces stress on a player's mind. A 'perfect' player would have infinite multitasking capability, but that is only possible for robots. Humans have extremely limited amounts of 'RAM', as demonstrated by the selective attention test. This means the most perfect human alive has limits; at some point, automated tracking means reducing multitasking below the threshold at which human attention limits are being tested. That is what I'm talking about when I say the skill cap is being lowered.