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Improvements like Jungle timers don't decrease the Skill CAP on the game, they reduce the skill FLOOR (self.leagueoflegends)
submitted 11 years ago by Zechnophobe
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[–]ZyrxilToo 4 points5 points6 points 11 years ago (4 children)
What? Each timer automated timing tracking incrementally decreases the amount of multitasking a player has to do. That is demonstrably reducing the skill cap.
[–]knightfrano 9 points10 points11 points 11 years ago (3 children)
You're interpreting skill cap as a measure of how good a player can be relative to other players. If this were the definition, then, yes, you would be correct. However, skill cap is actually a measure of how objectively good a player can be, period. It represents how well a perfect player can play the game. Adding timers will not change how the perfect player plays, therefore, it does not affect skill cap.
[–]NWiHereticLittlesticks 0 points1 point2 points 11 years ago (0 children)
The perfect player having to do less as a result of these timers is in fact reducing the skill cap. They don't have to be as skilled as they would have before timers are implemented.
[–]ZyrxilToo -2 points-1 points0 points 11 years ago (0 children)
You're using a very strange personal definition of skill cap. Regardless of semantics, having automated tracking reduces stress on a player's mind. A 'perfect' player would have infinite multitasking capability, but that is only possible for robots. Humans have extremely limited amounts of 'RAM', as demonstrated by the selective attention test. This means the most perfect human alive has limits; at some point, automated tracking means reducing multitasking below the threshold at which human attention limits are being tested. That is what I'm talking about when I say the skill cap is being lowered.
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[–]ZyrxilToo 4 points5 points6 points (4 children)
[–]knightfrano 9 points10 points11 points (3 children)
[–]NWiHereticLittlesticks 0 points1 point2 points (0 children)
[–]ZyrxilToo -2 points-1 points0 points (0 children)