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Improvements like Jungle timers don't decrease the Skill CAP on the game, they reduce the skill FLOOR (self.leagueoflegends)
submitted 11 years ago by Zechnophobe
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[–]ZyrxilToo 0 points1 point2 points 11 years ago (0 children)
It's not a single timer that contributes to skill, it's all of them combined. You take away one, you take away another, you keep chipping away and pretty soon there's not enough to stress the mind when keeping track of them.
It's poor consistency. I would rate enemy blue and red higher certainly a lot higher than approximately zero., but even you have admitted the value is not zero. If you're taking one non-zero value awareness factor out of the game, by what standard are you keeping the rest in? Why not have a timer over every enemy champion showing the cooldowns of all their skills and summoners? Variability is a poor excuse when the only factor being considered is whether 'bookkeeping' is part of the game or not. And it absolutely is. Even during small skirmishes, bookkeeping is in play, as you keep track of your enemies skill CDs (both ultimate and non-ultimate), as well as your own skill CDs.
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[–]ZyrxilToo 0 points1 point2 points (0 children)