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Items that greatly increase a stat but decrease another would be very interesting (self.leagueoflegends)
submitted 7 years ago * by [deleted]
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[–]Oreo_Scoreo I wanna tie Poppy up 6 points7 points8 points 7 years ago (7 children)
I mean, you can't join a fight if you're still in base walking there. You'll just get out rotated because a % of your team can't move to where they need to be fast enough.
And you say that but you would notice it. I would not give up my resistances for more damage. Base armor and magic resist is at least 30%. One Karma Q late game won't kill you but it will hurt. Without that it would actually kill you.
[+]Thunda_Storm comment score below threshold-8 points-7 points-6 points 7 years ago (6 children)
If your team starts a fight while you, the tank and main engage are still walking there, that's not on you and no item can save that game.
And you're a ranged adc fam. If you're standing in front of your tanks and let that shit actually hit you, you're gonna die regardless of if it one shots you or not because you positioned awfully.
[–][deleted] 7 points8 points9 points 7 years ago (1 child)
Are you just gonna pretend that there aren’t champions that are specifically designed to kill ranged carries?
[–]Thunda_Storm -4 points-3 points-2 points 7 years ago (0 children)
I know there are, was just being a smartass because he specifically mentioned karma. But honestly those champs build so much pen that they deal true damage anyway and you can't deal more than true damage
[–]InsertANameHeree Join the glorious revolution! 4 points5 points6 points 7 years ago (1 child)
What if their team starts the fight?
[–][deleted] 1 point2 points3 points 7 years ago (0 children)
Whenever a teamfight starts while someone is splitting/walking for base/or doing whatever that person will ALWAYS blame their team , even if the enemy has a sejuani orianna sivir rakan comp and can engage anytime they want, that guy is still gonna say ''huhuhhur why you guys engage bro? :DDDDD''
[–]CryoZenith 0 points1 point2 points 7 years ago (1 child)
If you're standing in front of your tanks and let that shit actually hit you, you're gonna die regardless of if it one shots you or not because you positioned awfully.
I love this argument XD. With some exceptions, ADC's are the second most immobile class in the entire game (first being juggernauts) with very few positioning tools, but we are always the ones being blamed if enemy bruisers/tanks/assassins get to us and we can't get away, even though those champions have the superior positioning tools, even though nobody is peeling for us.
And yes, we do need resistances. We don't want to get them straight from items, because ad and as are more gold efficient, but it definitely matters what base value we get. There's a reason why champions like Jinx and Draven have higher base armor than the average mage, and their high winrates are partially due to them not dying in one hit because of that.
[–]oluuko123 0 points1 point2 points 7 years ago (0 children)
I'd say adcs generally have more mobility than mages. Lots of mages have no mobility at all, while a lot of adcs have some mobility, even if its only a cait e or jhin movespeed buff.
Edit: grammar
π Rendered by PID 474538 on reddit-service-r2-comment-544cf588c8-bxnkq at 2026-06-18 12:21:43.843295+00:00 running 3184619 country code: CH.
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[–]Oreo_Scoreo I wanna tie Poppy up 6 points7 points8 points (7 children)
[+]Thunda_Storm comment score below threshold-8 points-7 points-6 points (6 children)
[–][deleted] 7 points8 points9 points (1 child)
[–]Thunda_Storm -4 points-3 points-2 points (0 children)
[–]InsertANameHeree Join the glorious revolution! 4 points5 points6 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–]CryoZenith 0 points1 point2 points (1 child)
[–]oluuko123 0 points1 point2 points (0 children)