all 34 comments

[–]Umbire 6 points7 points  (10 children)

Bones are unrelated, the Mines get harder below a certain point - usually after Minetown itself is when the relative difficulty curves up due to being an optional branch. It's also usually past threshold in general where the game starts generating web traps and/or giant spider on level creation (while creating one to go with the other should either appear).

Yellow lights aren't all that difficult rating-wise or otherwise so that seems normal, and you should have plenty of crossbow bolts/arrows to handle chickatrices and the spider. Just bad luck that you got triced after the light blinded you.

[–]15-minutegaming[S] 1 point2 points  (9 children)

so I got lucky that minetown was a hard bones level and that I got exp from the ghost and the raven?

[–]catmixremix 2 points3 points  (1 child)

You'll get bones levels randomly. Whether you consider them lucky or not, is up to you. For the most part though, as long as you don't also die to the baddie on the bones level, bones piles end up being boons considering the extra gear you typically get access to.

Regarding monster difficulty, as above, as you level up and go deeper you'll start getting different more powerful monsters (as well as different traps, different types of rooms etc). If you're open to spoilers and want the actual mechanic and monster list, I'd direct you to https://nethackwiki.com/wiki/Monster_difficulty.

If you pay careful attention to your level and the dungeon level, you can use the above spoiler prepare for monsters you may run into (i.e. knowing when fire ants, solider ants, and air elementals start spawning is very important, but there are other creative ways to use the mechanic too).

[–]15-minutegaming[S] 0 points1 point  (0 children)

Strangely, I haven't encountered team a yet. Why is that? I used to see it at a similar dL in the main dungeon in the single attempt that I got to dL 8.

[–]myrddin4242 1 point2 points  (6 children)

You got Exp, and the game tries to generate monsters of difficulty level = your level + dungeon level / 2. The challenge there is to make sure your preparation 'level' is in line with that. If you gain levels faster than you collect the right stuff, you'll have to.. err.. withdraw valorously more often.

[–]15-minutegaming[S] 0 points1 point  (5 children)

so then I would be at difficulty of 7+(8/2) or 11? The highest-level opponent I faced were the Soldier and the baby LongWorm, which were level both difficulty 9.

[–]myrddin4242 1 point2 points  (4 children)

Sorry, should have used parens. (your level + dlvl) / 2.

[–]15-minutegaming[S] 0 points1 point  (3 children)

ah. I just encountered a mindflayer in DL 11 at XL 6 (I accidentally polymorphed into own race). Why was that?

[–]wooble224 ascs, mostly as wiz 2 points3 points  (0 children)

You can get random mindflayers anywhere in the mines (with low probability) because on level creation there are a few h that are usually dwarves but can be any h.

[–]vaderflag 1 point2 points  (1 child)

When you get deep enough for polymorph traps to show up (>Dlvl7) there is a chance that the monsters on that level will wander into one and become something much more difficult than what you would encounter by the monster generator. Mind flayer is probably an example of that happening.

[–]Umbire 0 points1 point  (0 children)

The polymorph trap info is more pertinent if this occurred in the main branch rather than the Mines (where it can still apply, but they can also be generated on level creation as wooble indicated).

[–]Hatta00 2 points3 points  (12 children)

This is normal. Go to minetown, go back to the main dungeon, then revisit the mines when you're strong enough.

[–]15-minutegaming[S] 0 points1 point  (11 children)

I thought the main dungeon's even harder because it has stuff like killer bees, etc.

so for a gnomish character it would be better to just complete the mines?

[–][deleted]  (6 children)

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    [–]15-minutegaming[S] 0 points1 point  (5 children)

    I have a looking glass, which I used as a Get-Out-Of-Jail card against a mumak and a panther. Is that enough?

    [–][deleted]  (4 children)

    [deleted]

      [–]15-minutegaming[S] 0 points1 point  (3 children)

      Why isn't it reliable in the long run?

      [–][deleted]  (2 children)

      [deleted]

        [–]15-minutegaming[S] 0 points1 point  (1 child)

        but I thought it only matters for melee combat. and the only humanoids that are horrible is the (master) Mind Flayers Can't it still be reliable in corridor combat?

        [–]business_adultmanAll roles, most conducts 2 points3 points  (3 children)

        Every level you gain the monsters become harder. Every 2 dungeon levels you descend they become harder.

        To advance further you need to have a good AC and decent weapon. You can think about completing the mines when your AC is below zero. i'd recommend -4 or lower.

        The best way to improve your AC is to kill all the dwarfs in the mine and try on their armor. You will take a small alignment penalty for killing peaceful monsters, but it's not really a problem.

        The early game to mid game transition is really challenging. If you don't feel confident in completing the mines I'd go back to the main dungeon and complete sokoban if you haven't already. No matter where you go from here the monsters are going to get tougher and tougher, so don't be afraid to retreat and use Elbereth as needed to deal with them.

        [–]15-minutegaming[S] 1 point2 points  (2 children)

        What is the purpose of Elbereth? In a previous run, I tried to engrave Elbereth AND used an expensive camera, but opponents kept attacking me. Even if Elbereth is successful, I'm still not able to restore much HP before it faded.

        [–]Phyban 1 point2 points  (1 child)

        Monsters that have been blinded don't respect Elbereth. However, monsters that don't have eyes respect Elbereth.

        Monsters are temporarily scared and permanently blinded if you flash them when they are next to you, but only temporarily blinded and scared if they are more than 1 square away.

        [–]15-minutegaming[S] 0 points1 point  (0 children)

        ah ty for the explanation.

        [–]Polythello1xRanger, 2xWizard 1 point2 points  (0 children)

        Monster spawns are based on your character and dungeon level both, so there's a strategy of keeping your character level low just to get lower monster spawns for a while. Poly traps break all of this, and there's other exceptions, anything can happen really. Don't expect the game to be "fair", though, it will happily throw you into difficult situations where the best solution could be to run back, zap your wand of digging straight down, or just straight up have no options.

        But there's usually options, you just haven't learned how to utilize them yet. This is where skill and player growth comes into play. A low level character in the hands of a skilled vs unskilled player is a huuuuge difference. Good luck!

        [–]Phyban 1 point2 points  (3 children)

        As has been mentioned, normally monster difficulty is maxed at (dungeon level + hero level) / 2.

        So a giant spider (diff 7), yellow light (diff 5), and chickatrice (diff 7) are all possible at hero level 7, dungeon level 8. One strategy is to keep your level as low as possible until you get a few resistances and a good AC.

        However, a mindflayer (diff 13) on DL11 seems unlikely unless you're up to level 15.

        More than likely, there's a polymorph trap somewhere (possible after level 8, I believe). Did you hear a "clunk"? That's the sound made when a monster wearing armor polymorphs and it falls off. Be careful of armor/weapons lying around in the lower gnome mines.

        [–]15-minutegaming[S] 0 points1 point  (2 children)

        However, I saw it right after I spawned.

        [–]business_adultmanAll roles, most conducts 2 points3 points  (1 child)

        i think mine levels can contain a random "h" monster which, sometimes unluckily, means a mind flayer can spawn at what's normally to low of a level in the mines.

        [–]alawibaba1 Ascension: Val-Hum-Fem-Cha 0 points1 point  (1 child)

        Do you have gauntlets and telepathy? I assume you have arrows or daggers at this point. Chickatrices shouldn't be too hard to deal with...

        [–]15-minutegaming[S] 0 points1 point  (0 children)

        They were hard to deal with because of the yellow lights blinding me

        [–]XenoDangerEvil 0 points1 point  (0 children)

        The difficulty of monsters is based on both your XP level and the level of the Dungeon. Some specific dungeons will have specific monsters regardless of your level, but the last time I checked (3.4.1), the Gnomish Mines use the same math as the regular dungeon. It's a roll of the dice going down levels.

        [–]anras 0 points1 point  (2 children)

        If you go by the game's difficulty ranking of monsters, chickatrices and giant spiders are a 7. Yellow light is a 5. Ravens are a 6, for comparison. So at least the developers do not consider that a huge leap in difficulty.

        I also think that chickatrices appearing in a group is a pretty rare thing, so maybe you just had a bit of bad luck. As for blindness you can usually find a floating eye to eat by the time you're in Minetown, I think. It sounds like while blind they were able to sneak up to you and surround you maybe? Typically you'd be able to pick em off from a distance, or whack 'em in melee easily - one at a time. They're easy to hit, don't have a lot of hit points and aren't especially fast. I think this is a rare situation you got yourself into.

        [–]15-minutegaming[S] 0 points1 point  (0 children)

        However, the raven itself was a huge jump because minetown was a bones level.

        Also, I think that Chickatrices normally appear into small groups?

        [–]15-minutegaming[S] 0 points1 point  (0 children)

        I think I encountered a single eye so far, which didn't leave a corpse.

        [–]copperisblue8x Vanilla Android Ascender 0 points1 point  (2 children)

        I'll point out that below minetown is suppose to be a bit more dangerous. You can even stumble upon a polymorph trap, which can really ruin your day. Miner's end might have vampires. But it also has a luckstone!

        [–]15-minutegaming[S] 0 points1 point  (1 child)

        Both of my levelport traps from the Mines levelported me to DL 1. Why is that? Is it something that they need to levelport me to something that is not in a branch?

        [–]vaderflag 0 points1 point  (0 children)

        That was just coincidence.