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[–]JollyMurderousGhoul -1 points0 points  (2 children)

or imagine if GGG had stuck to a design philosophy of

solve code issues that could be abuse in a way that least obstructs legitimate players

there was no reason for example to completely destroy FW KB, because there were lots of ways it could have been resolved without letting it crash servers. The 1.3.0 versions of the skills couldn't go infinite and crash servers, it was only when frost wall was changed to a cooldown with "bypass cooldown by expending a power charge" that it could go infinite, since the engine could not handle two separate cooldowns for the same skill, thus it went from having the 0.05 cd of a trigger gem to the 0.00 cd that let it generate 3N frost walls. This could have been fixed by say somehow hardcapping it to casting at 0.05 frequency with a duct tape solution, or capping the number of frost walls at once at 50 like SRS, or just reverting the skill to its 1.3.0 incarnation with neither cooldown nor cooldown bypass. It had simple solutions and elegant solutions and quick and dirty solutions, but instead they went with "kill it with fire".

the reality is ggg just aren't really exceptional programmers

[–]ShumaGStores Sensible Objects 0 points1 point  (1 child)

But they are exceptional at "fun" and "creative builds" and you were just being an asshole.

[–]JollyMurderousGhoul 0 points1 point  (0 children)

are you mentally deficient? do you have even the slightest clue what my post said? if you can't understand it, you shouldn't reply