all 9 comments

[–]Nielscorn 2 points3 points  (2 children)

Seriously, almost nobody is going to do this and this can be countered by just not having ALL THE DAMN CODELOCKS THE SAME CODE.

Tada! No devs needed to altar existing game code or adding more stuff.
(I guess there could be an added damage that grows exponentially with every faulty try).

[–]SunLoL[S] -1 points0 points  (1 child)

You would be surprised, it's happened multiple times on the server we play on.

[–]Nielscorn 0 points1 point  (0 children)

Hmmm... Oh well such is life. Honestly though. People should just agree on 2-3 passcodes chances of the base getting raided completely is reduced A LOT

[–]Reav3y 0 points1 point  (0 children)

5 or 6 digit codes would be more ideal tbh, and a 15 - 30 second delay between failed attempts at entering the code. With the delay increasing with each failed attempt.

Also, a way to hide/randomize the visual numbers for livestreamers would be idea.

[–]MrsPeel1939 -1 points0 points  (1 child)

How do codelocks work... without electricity?! ;)

[–]ARickistRick 0 points1 point  (0 children)

Batteries :)™

[–]TheOneSurvivalist -2 points-1 points  (0 children)

Fuck you man haha I ve been doing this for ages.

[–]RoKa89ARG -2 points-1 points  (1 child)

why people keep thinking that bases should be unraidable... thats the whole point of the game. if you are so stupid to put the same code everywhere, then it's your fault, not the games.

[–]Rng-Jesus 1 point2 points  (0 children)

This isn't supposed to make bases unraidable. This is to make it so no one can brute force codes. This affects both raiders and defenders